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Added function to set a collider mesh on the ModelNode and signal to Model
[platform/core/uifw/dali-csharp-binder.git]
/
dali-csharp-binder
/
dali-scene3d
/
model-wrap.cpp
diff --git
a/dali-csharp-binder/dali-scene3d/model-wrap.cpp
b/dali-csharp-binder/dali-scene3d/model-wrap.cpp
index
f4d282c
..
2f8a449
100644
(file)
--- a/
dali-csharp-binder/dali-scene3d/model-wrap.cpp
+++ b/
dali-csharp-binder/dali-scene3d/model-wrap.cpp
@@
-743,6
+743,8
@@
SWIGEXPORT void* SWIGSTDCALL CSharp_Dali_Model_LoadFacialAnimation_2(void* csMod
return new Dali::Animation((const Dali::Animation&)result);
}
+GENERATE_SIGNAL(Dali::Scene3D::Model*, bool (*)(Dali::Scene3D::Model, Dali::Scene3D::ModelNode), Dali_Model, MeshHitSignal);
+
#ifdef __cplusplus
}
#endif