Texture& Texture::operator=(const Texture& handle) = default;
-Texture::Texture(Texture&& rhs) = default;
+Texture::Texture(Texture&& rhs) noexcept = default;
-Texture& Texture::operator=(Texture&& rhs) = default;
+Texture& Texture::operator=(Texture&& rhs) noexcept = default;
bool Texture::Upload(PixelData pixelData)
{