Renderer& Renderer::operator=(const Renderer& handle) = default;
-Renderer::Renderer(Renderer&& rhs) = default;
+Renderer::Renderer(Renderer&& rhs) noexcept = default;
-Renderer& Renderer::operator=(Renderer&& rhs) = default;
+Renderer& Renderer::operator=(Renderer&& rhs) noexcept = default;
void Renderer::SetGeometry(Geometry& geometry)
{