/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// CLASS HEADER
-#include <dali/public-api/rendering/renderer.h> // Dali::Renderer
+#include <dali/public-api/rendering/renderer.h> // Dali::Renderer
// INTERNAL INCLUDES
#include <dali/internal/event/rendering/renderer-impl.h> // Dali::Internal::Renderer
namespace Dali
{
-
-Renderer Renderer::New( Geometry& geometry, Shader& shader )
+Renderer Renderer::New(Geometry& geometry, Shader& shader)
{
- Internal::RendererPtr renderer = Internal::Renderer::New( );
- renderer->SetGeometry( GetImplementation(geometry) );
- renderer->SetShader( GetImplementation(shader) );
- return Renderer( renderer.Get() );
+ Internal::RendererPtr renderer = Internal::Renderer::New();
+ renderer->SetGeometry(GetImplementation(geometry));
+ renderer->SetShader(GetImplementation(shader));
+ return Renderer(renderer.Get());
}
-Renderer::Renderer()
+Renderer Renderer::New(RenderCallback& renderCallback)
{
+ Internal::RendererPtr renderer = Internal::Renderer::New();
+ renderer->SetRenderCallback(&renderCallback);
+ return Renderer(renderer.Get());
}
-Renderer::~Renderer()
-{
-}
+Renderer::Renderer() = default;
-Renderer::Renderer( const Renderer& handle )
-: Handle( handle )
-{
-}
+Renderer::~Renderer() = default;
-Renderer Renderer::DownCast( BaseHandle handle )
-{
- return Renderer( dynamic_cast<Dali::Internal::Renderer*>(handle.GetObjectPtr()));
-}
+Renderer::Renderer(const Renderer& handle) = default;
-Renderer& Renderer::operator=( const Renderer& handle )
+Renderer Renderer::DownCast(BaseHandle handle)
{
- BaseHandle::operator=( handle );
- return *this;
+ return Renderer(dynamic_cast<Dali::Internal::Renderer*>(handle.GetObjectPtr()));
}
-Renderer::Renderer( Renderer&& rhs ) = default;
+Renderer& Renderer::operator=(const Renderer& handle) = default;
+
+Renderer::Renderer(Renderer&& rhs) noexcept = default;
-Renderer& Renderer::operator=( Renderer&& rhs ) = default;
+Renderer& Renderer::operator=(Renderer&& rhs) noexcept = default;
-void Renderer::SetGeometry( Geometry& geometry )
+void Renderer::SetGeometry(Geometry& geometry)
{
- DALI_ASSERT_ALWAYS( geometry && "Geometry handle not initialized" );
- GetImplementation(*this).SetGeometry( GetImplementation(geometry) );
+ DALI_ASSERT_ALWAYS(geometry && "Geometry handle not initialized");
+ GetImplementation(*this).SetGeometry(GetImplementation(geometry));
}
Geometry Renderer::GetGeometry() const
{
- return Dali::Geometry( GetImplementation(*this).GetGeometry().Get() );
+ return Dali::Geometry(GetImplementation(*this).GetGeometry().Get());
}
-void Renderer::SetTextures( TextureSet& textureSet )
+void Renderer::SetTextures(TextureSet& textureSet)
{
- DALI_ASSERT_ALWAYS( textureSet && "TextureSet handle not initialized" );
- GetImplementation(*this).SetTextures( GetImplementation(textureSet) );
+ DALI_ASSERT_ALWAYS(textureSet && "TextureSet handle not initialized");
+ GetImplementation(*this).SetTextures(GetImplementation(textureSet));
}
TextureSet Renderer::GetTextures() const
{
- return Dali::TextureSet( GetImplementation(*this).GetTextures().Get() );
+ return Dali::TextureSet(GetImplementation(*this).GetTextures().Get());
+}
+
+void Renderer::SetShader(Shader& shader)
+{
+ DALI_ASSERT_ALWAYS(shader && "Shader handle not initialized");
+ GetImplementation(*this).SetShader(GetImplementation(shader));
}
-void Renderer::SetShader( Shader& shader )
+void Renderer::SetRenderCallback(RenderCallback* callback)
{
- DALI_ASSERT_ALWAYS( shader && "Shader handle not initialized" );
- GetImplementation(*this).SetShader( GetImplementation(shader) );
+ GetImplementation(*this).SetRenderCallback(callback);
}
Shader Renderer::GetShader() const
{
- return Dali::Shader( GetImplementation(*this).GetShader().Get() );
+ return Dali::Shader(GetImplementation(*this).GetShader().Get());
}
-Renderer::Renderer( Internal::Renderer* pointer )
-: Handle( pointer )
+Renderer::Renderer(Internal::Renderer* pointer)
+: Handle(pointer)
{
}