FrameBuffer& operator=( const FrameBuffer& handle );
/**
+ * @brief Move constructor.
+ *
+ * @SINCE_1_9.22
+ * @param[in] rhs A reference to the moved handle
+ */
+ FrameBuffer( FrameBuffer&& rhs );
+
+ /**
+ * @brief Move assignment operator.
+ *
+ * @SINCE_1_9.22
+ * @param[in] rhs A reference to the moved handle
+ * @return A reference to this handle
+ */
+ FrameBuffer& operator=( FrameBuffer&& rhs );
+
+ /**
* @brief Attach the base LOD of a 2D texture to the framebuffer for color rendering.
* @note This causes a color attachment to be added.
* @note Repeated calls to this method add textures as subsequent color attachments.