/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use *this file except in compliance with the License.
// CLASS HEADER
#include <dali/public-api/rendering/frame-buffer.h>
+// EXTERNAL INCLUDES
+#include <type_traits>
+
// INTERNAL INCLUDES
+#include <dali/integration-api/debug.h> // DALI_LOG_WARNING_NOFN
#include <dali/internal/event/rendering/frame-buffer-impl.h> // Dali::Internal::FrameBuffer
-
+#include <dali/internal/event/rendering/texture-impl.h> // Dali::Internal::Texture
namespace Dali
{
-
-FrameBuffer FrameBuffer::New( unsigned int width, unsigned int height, unsigned int attachments )
+namespace
{
- Internal::FrameBufferPtr frameBuffer = Internal::FrameBuffer::New( width, height, attachments );
- return FrameBuffer( frameBuffer.Get() );
-}
-
-FrameBuffer::FrameBuffer()
+/// Bool operator for FrameBuffer::Attachment::Mask.
+/// in cpp as only used in this file
+bool operator&(FrameBuffer::Attachment::Mask lhs, FrameBuffer::Attachment::Mask rhs)
{
+ using UnderlyingType = typename std::underlying_type<FrameBuffer::Attachment::Mask>::type;
+ return static_cast<bool>(static_cast<UnderlyingType>(lhs) & static_cast<UnderlyingType>(rhs));
}
-FrameBuffer::~FrameBuffer()
-{
-}
+} // unnamed namespace
-FrameBuffer::FrameBuffer( const FrameBuffer& handle )
-: BaseHandle( handle )
+FrameBuffer FrameBuffer::New(uint32_t width, uint32_t height)
{
+ return New(width, height, FrameBuffer::Attachment::COLOR);
}
-FrameBuffer FrameBuffer::DownCast( BaseHandle handle )
+FrameBuffer FrameBuffer::New(uint32_t width, uint32_t height, Attachment::Mask attachments)
{
- return FrameBuffer( dynamic_cast<Dali::Internal::FrameBuffer*>(handle.GetObjectPtr()));
+ Internal::FrameBufferPtr frameBuffer = Internal::FrameBuffer::New(width, height, attachments);
+ if(attachments & FrameBuffer::Attachment::COLOR)
+ {
+ Internal::TexturePtr texture = Internal::Texture::New(Dali::TextureType::TEXTURE_2D, Pixel::RGB888, width, height);
+ frameBuffer->AttachColorTexture(texture, 0u, 0u);
+ }
+ return FrameBuffer(frameBuffer.Get());
}
-FrameBuffer& FrameBuffer::operator=( const FrameBuffer& handle )
+FrameBuffer::FrameBuffer() = default;
+
+FrameBuffer::~FrameBuffer() = default;
+
+FrameBuffer::FrameBuffer(const FrameBuffer& handle) = default;
+
+FrameBuffer FrameBuffer::DownCast(BaseHandle handle)
{
- BaseHandle::operator=( handle );
- return *this;
+ return FrameBuffer(dynamic_cast<Dali::Internal::FrameBuffer*>(handle.GetObjectPtr()));
}
-FrameBuffer::FrameBuffer( Internal::FrameBuffer* pointer )
-: BaseHandle( pointer )
+FrameBuffer& FrameBuffer::operator=(const FrameBuffer& handle) = default;
+
+FrameBuffer::FrameBuffer(Internal::FrameBuffer* pointer)
+: BaseHandle(pointer)
{
}
-void FrameBuffer::AttachColorTexture( Texture& texture )
+FrameBuffer::FrameBuffer(FrameBuffer&& rhs) = default;
+
+FrameBuffer& FrameBuffer::operator=(FrameBuffer&& rhs) = default;
+
+void FrameBuffer::AttachColorTexture(Texture& texture)
{
- AttachColorTexture( texture, 0u, 0u );
+ AttachColorTexture(texture, 0u, 0u);
}
-void FrameBuffer::AttachColorTexture( Texture& texture, unsigned int mipmapLevel, unsigned int layer )
+void FrameBuffer::AttachColorTexture(Texture& texture, uint32_t mipmapLevel, uint32_t layer)
{
- if( texture )
+ if(texture)
{
- Internal::TexturePtr texturePtr( &GetImplementation( texture ) );
- GetImplementation(*this).AttachColorTexture( texturePtr, mipmapLevel, layer );
+ Internal::TexturePtr texturePtr(&GetImplementation(texture));
+ GetImplementation(*this).AttachColorTexture(texturePtr, mipmapLevel, layer);
}
}
Texture FrameBuffer::GetColorTexture()
{
- Internal::Texture* texturePtr = GetImplementation(*this).GetColorTexture();
- return Dali::Texture( texturePtr );
+ Internal::Texture* texturePtr = GetImplementation(*this).GetColorTexture(0);
+ return Dali::Texture(texturePtr);
}
} //namespace Dali