return FrameBuffer(frameBuffer.Get());
}
-FrameBuffer::FrameBuffer()
-{
-}
+FrameBuffer::FrameBuffer() = default;
-FrameBuffer::~FrameBuffer()
-{
-}
+FrameBuffer::~FrameBuffer() = default;
FrameBuffer::FrameBuffer(const FrameBuffer& handle) = default;
{
}
-FrameBuffer::FrameBuffer(FrameBuffer&& rhs) = default;
+FrameBuffer::FrameBuffer(FrameBuffer&& rhs) noexcept = default;
-FrameBuffer& FrameBuffer::operator=(FrameBuffer&& rhs) = default;
+FrameBuffer& FrameBuffer::operator=(FrameBuffer&& rhs) noexcept = default;
void FrameBuffer::AttachColorTexture(Texture& texture)
{