#include <dali/public-api/rendering/frame-buffer.h>
// INTERNAL INCLUDES
+#include <dali/integration-api/debug.h> // DALI_LOG_WARNING_NOFN
#include <dali/internal/event/rendering/frame-buffer-impl.h> // Dali::Internal::FrameBuffer
-
+#include <dali/internal/event/rendering/texture-impl.h> // Dali::Internal::Texture
namespace Dali
{
-FrameBuffer FrameBuffer::New( uint32_t width, uint32_t height, uint32_t attachments )
+FrameBuffer FrameBuffer::New( uint32_t width, uint32_t height )
+{
+ return New( width, height, FrameBuffer::Attachment::COLOR );
+}
+
+FrameBuffer FrameBuffer::New( uint32_t width, uint32_t height, Attachment::Mask attachments )
{
Internal::FrameBufferPtr frameBuffer = Internal::FrameBuffer::New( width, height, attachments );
+ if( attachments & FrameBuffer::Attachment::COLOR )
+ {
+ Internal::TexturePtr texture = Internal::Texture::New( Dali::TextureType::TEXTURE_2D, Pixel::RGB888, width, height );
+ frameBuffer->AttachColorTexture( texture, 0u, 0u );
+ }
+ return FrameBuffer( frameBuffer.Get() );
+}
+
+FrameBuffer FrameBuffer::New( uint32_t width, uint32_t height, uint32_t attachments )
+{
+ DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: FrameBuffer::New(uint32_t,uint32_t,uint32_t) is deprecated and will be removed from next release. use New(uint32_t, uint32_t,Attachment::Mask) instead.\n" );
+ // have to static cast, which according to standard since C++11 is undefined behaviour, hence this variant is deprecated
+ Internal::FrameBufferPtr frameBuffer = Internal::FrameBuffer::New( width, height, static_cast<Attachment::Mask>( attachments ) );
return FrameBuffer( frameBuffer.Get() );
}