}
}
-Texture FrameBuffer::GetColorTexture()
+Texture FrameBuffer::GetColorTexture() const
{
- Internal::Texture* texturePtr = GetImplementation(*this).GetColorTexture();
+ Internal::Texture* texturePtr = GetImplementation(*this).GetColorTexture(0);
+ return Dali::Texture( texturePtr );
+}
+
+Texture FrameBuffer::GetColorTexture(uint8_t index) const
+{
+ Internal::Texture* texturePtr = GetImplementation(*this).GetColorTexture(index);
return Dali::Texture( texturePtr );
}