/**
* @brief Set the frame-buffer used as a render target.
- * @SINCE_1_1.37
+ * @SINCE_1_1.38
* @param[in] frameBuffer er A valid FrameBuffer handle to enable off-screen rendering, or an uninitialized handle to disable it.
*/
void SetFrameBuffer( FrameBuffer frameBuffer );
/**
* @brief Retrieve the frame-buffer used as a render target.
- * @SINCE_1_1.37
+ * @SINCE_1_1.38
* @return The framebuffer
*/
FrameBuffer GetFrameBuffer() const;
/**
* @brief Set whether the render task will cull the actors to the camera's view frustum.
*
- * Note that this will only affect image views that use the default vertex shader.
- * The default mode is to cull actors.
* @SINCE_1_0.0
* @param[in] cullMode True if the renderers should be culled.
+ * @note The default mode is to cull actors.
+ * @note If the shader uses @ref Shader::Hint::MODIFIES_GEOMETRY then culling optimizations are disabled.
+ * @see Shader::Hint
*/
void SetCullMode( bool cullMode );
public: // Not intended for application developers
/**
+ * @internal
* @brief This constructor is used by Dali New() methods.
* @SINCE_1_0.0
* @param [in] renderTask A pointer to a newly allocated render-task