* If the refresh rate id REFRESH_ONCE and a "Finish" signal is connected, it will be emitted when the RenderTask is completed.
* Note that all connected signals must be disconnected before the object is destroyed. This is typically done in the
* object destructor, and requires either the Dali::Connection object or Dali::RenderTask handle to be stored.
+ *
+ * Signals
+ * | %Signal Name | Method |
+ * |--------------|-----------------------|
+ * | finished | @ref FinishedSignal() |
*/
class DALI_IMPORT_API RenderTask : public Constrainable
{
static const Property::Index VIEWPORT_SIZE; ///< Property 1, name "viewport-size", type VECTOR2
static const Property::Index CLEAR_COLOR; ///< Property 2, name "clear-color", type VECTOR4
- //Signal Names
- static const char* const SIGNAL_FINISHED; ///< Name for Finished signal
-
/**
* @brief A pointer to a function for converting screen to frame-buffer coordinates.
* @param[in,out] coordinates The screen coordinates to convert where (0,0) is the top-left of the screen.