* @SINCE_1_9.22
* @param[in] rhs A reference to the moved handle
*/
- RenderTask(RenderTask&& rhs);
+ RenderTask(RenderTask&& rhs) noexcept;
/**
* @brief Move assignment operator.
* @param[in] rhs A reference to the moved handle
* @return A reference to this
*/
- RenderTask& operator=(RenderTask&& rhs);
+ RenderTask& operator=(RenderTask&& rhs) noexcept;
/**
* @brief Sets the actors to be rendered.
Actor GetSourceActor() const;
/**
+ * @brief Retrives stopper actor.
+ * @SINCE_2_3.23
+ * @return The actor that marks where to stop rendering.
+ */
+ Actor GetStopperActor() const;
+
+ /**
* @brief Sets whether the RenderTask has exclusive access to the source actors; the default is false.
* @SINCE_1_0.0
* @param[in] exclusive True if the source actors will only be rendered by this render-task
*/
bool ViewportToLocal(Actor actor, float viewportX, float viewportY, float& localX, float& localY) const;
+ /**
+ * Sets Render Pass key for this RenderTask.
+ * Shader code that matches this render pass is used for rendering.
+ * If no matching shader is found, the code with a render pass of 0 is used.
+ * In other cases, operation is not guaranteed.
+ * @param[in] renderPassTag RenderPassTag value for this render task.
+ * @note RenderPassTag of default RenderTask is 0u.
+ */
+ void SetRenderPassTag(uint32_t renderPassTag);
+
+ /**
+ * Gets Render Pass key for this RenderTask.
+ * @return RenderPassTag value for this render task.
+ */
+ uint32_t GetRenderPassTag() const;
+
+ /**
+ * Sets Order Index to define rendering order for this RenderTask.
+ * In the DALi, offscreen renderTasks are rendered earlier than onscreen renderTask.
+ * In each category of OffScreen RenderTask and OnScreen RenderTask,
+ * a RenderTask with a smaller orderIndex is rendered first.
+ * The RenderTasks in RenderTaskList is always sorted as acending order of the OrderIndex.
+ * The OrderIndex value is needed to be set between [-1000, 1000].
+ * Default orderIndex is 0.
+ * @param[in] orderIndex the order index for this render task.
+ * @note The order among RenderTasks whose OrderIndex has not changed follows the order in which they were created.
+ * @note Rendering order among RenderTasks those have same OrderIndex cannot be guaranteed after the OrderIndex is changed
+ */
+ void SetOrderIndex(int32_t orderIndex);
+
+ /**
+ * Gets Order Index for this RenderTask.
+ * @return OrderIndex value for this render task.
+ */
+ int32_t GetOrderIndex() const;
+
+ /**
+ * @brief Get the unique id of RenderTask. It could be 0 given render task is invalid.
+ *
+ * @SINCE_2_3.10
+ * @return The unique id of RenderTask, or 0 if invalid.
+ */
+ uint32_t GetRenderTaskId() const;
+
+ /**
+ * @brief Stop rendering from given actor. The actor is not included.
+ * @SINCE_2_3.23
+ * @param[in] stopperActor A marker to stop rendering.
+ */
+ void RenderUntil(Actor stopperActor);
+
public: // Signals
/**
* @brief If the refresh rate is REFRESH_ONCE, connect to this signal to be notified when a RenderTask has finished.