*/
/**
- * @brief These are the property index ranges.
+ * @brief Enumeration for the property index ranges.
*
* Enumerations are being used here rather than static constants so that switch statements can be
* used to compare property indices.
DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX = DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX, ///< Used by PanGestureDetector. @SINCE_1_0.0
+ DEFAULT_RENDERER_PROPERTY_START_INDEX = 9000000, ///< Start index for Renderer. @SINCE_1_1.44
+ DEFAULT_RENDERER_PROPERTY_MAX_INDEX = DEFAULT_RENDERER_PROPERTY_START_INDEX + 100000, ///< Renderer range: 9000000 to 9100000 @SINCE_1_1.44
+
PROPERTY_REGISTRATION_START_INDEX = 10000000, ///< The index when registering a property should start from this number. @SINCE_1_0.0
DEFAULT_PROPERTY_MAX_COUNT = PROPERTY_REGISTRATION_START_INDEX, ///< Default Property Range: 0 to 9999999 @SINCE_1_0.0
CHILD_PROPERTY_REGISTRATION_MAX_INDEX = 49999999, ///< The maximum index supported when registering a child property @SINCE_1_1.35
PROPERTY_CUSTOM_START_INDEX = 50000000, ///< The index at which custom properties start (SceneGraph and Event side properties per instance) @SINCE_1_0.0
+ PROPERTY_CUSTOM_MAX_INDEX = 59999999, ///< The maximum index supported for custom properties @SINCE_1_1.45
+
+ CORE_PROPERTY_MAX_INDEX = PROPERTY_CUSTOM_MAX_INDEX, ///< The maximum index that Core properties can go up to @SINCE_1_1.45
};
/**