#include <dali/public-api/object/handle.h>
// INTERNAL INCLUDES
-#include <dali/public-api/animation/active-constraint.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/object/property-conditions.h>
#include <dali/public-api/object/property-notification.h>
return GetImplementation(*this).GetPropertyIndex( name );
}
+Property::Index Handle::GetPropertyIndex( Property::Index key ) const
+{
+ return GetImplementation(*this).GetPropertyIndex( key );
+}
+
+Property::Index Handle::GetPropertyIndex( Property::Key key ) const
+{
+ return GetImplementation(*this).GetPropertyIndex( key );
+}
+
bool Handle::IsPropertyWritable( Property::Index index ) const
{
return GetImplementation(*this).IsPropertyWritable( index );
return GetImplementation(*this).RegisterProperty( name, propertyValue );
}
+Property::Index Handle::RegisterProperty( Property::Index key, const std::string& name, const Property::Value& propertyValue )
+{
+ return GetImplementation(*this).RegisterProperty( name, key, propertyValue );
+}
+
Property::Index Handle::RegisterProperty( const std::string& name, const Property::Value& propertyValue, Property::AccessMode accessMode )
{
return GetImplementation(*this).RegisterProperty( name, propertyValue, accessMode );
GetImplementation(*this).RemovePropertyNotifications();
}
-ActiveConstraint Handle::ApplyConstraint( Constraint constraint )
-{
- return GetImplementation(*this).ApplyConstraint( GetImplementation( constraint ) );
-}
-
-ActiveConstraint Handle::ApplyConstraint( Constraint constraint, Handle weightObject )
-{
- return GetImplementation(*this).ApplyConstraint( GetImplementation( constraint ), weightObject );
-}
-
-void Handle::RemoveConstraint(ActiveConstraint activeConstraint)
-{
- GetImplementation(*this).RemoveConstraint( activeConstraint );
-}
-
void Handle::RemoveConstraints()
{
GetImplementation(*this).RemoveConstraints();
GetImplementation(*this).RemoveConstraints( tag );
}
-void Handle::AddUniformMapping( Property::Index propertyIndex, const std::string& uniformName )
-{
- GetImplementation(*this).AddUniformMapping( propertyIndex, uniformName );
-}
-
-void Handle::RemoveUniformMapping( const std::string uniformName )
-{
- GetImplementation(*this).RemoveUniformMapping( uniformName );
-}
-
namespace WeightObject
{