Radian angleRadians;
quaternion.ToAxisAngle( axis, angleRadians );
- Degree degrees = Radian( angleRadians );
+ Degree degrees( angleRadians );
return o << "[ Axis: [" << axis.x << ", " << axis.y << ", " << axis.z << "], Angle: " << degrees.degree << " degrees ]";
}
} // namespace Dali
-