#define __DALI_MATRIX3_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/public-api/math/vector3.h>
#include <dali/public-api/math/matrix.h>
+#include <dali/public-api/common/type-traits.h>
namespace Dali
{
+/**
+ * @addtogroup dali_core_math
+ * @{
+ */
class Matrix;
struct Vector2;
/**
* @brief A 3x3 matrix.
*
+ * @SINCE_1_0.0
*/
class DALI_IMPORT_API Matrix3
{
friend std::ostream& operator<< (std::ostream& o, const Matrix3& matrix);
/**
- * @brief The identity matrix
+ * @brief The identity matrix.
*/
static const Matrix3 IDENTITY;
/**
* @brief Constructor.
+ * @SINCE_1_0.0
*/
Matrix3();
/**
* @brief Copy Constructor.
*
- * @param[in] m Another 3x3 matrix
+ * @SINCE_1_0.0
+ * @param[in] m A reference to the copied 3x3 matrix
*/
Matrix3(const Matrix3& m);
/**
* @brief Constructor.
*
- * @param[in] m A 4x4 matrix. The translation and shear components are ignored.
+ * @SINCE_1_0.0
+ * @param[in] m A 4x4 matrix. The translation and shear components are ignored
*/
Matrix3(const Matrix& m);
/**
* @brief Constructor.
*
+ * @SINCE_1_0.0
* @param[in] s00 First element
* @param[in] s01 Second element
* @param[in] s02 Third element
Matrix3(float s00, float s01, float s02, float s10, float s11, float s12, float s20, float s21, float s22);
/**
- * @brief Assignment Operator
- * @param matrix from which to copy values
- * @return reference to this object
+ * @brief Assignment Operator.
+ * @SINCE_1_0.0
+ * @param[in] matrix From which to copy values
+ * @return Reference to this object
*/
Matrix3& operator=( const Matrix3& matrix );
/**
- * @brief Assignment Operator
- * @param matrix from which to copy values
- * @return reference to this object
+ * @brief Assignment Operator.
+ * @SINCE_1_0.0
+ * @param[in] matrix A reference to the copied matrix
+ * @return A reference to this
*/
Matrix3& operator=( const Matrix& matrix );
/**
* @brief The equality operator.
*
- * Utilises appropriate machine epsilon values.
+ * Utilizes appropriate machine epsilon values.
*
- * @param [in] rhs the Matrix to compare this to
- * @return true if the matrices are equal
+ * @SINCE_1_0.0
+ * @param[in] rhs The Matrix to compare this to
+ * @return True if the matrices are equal
*/
bool operator==(const Matrix3 & rhs) const;
/**
* @brief The inequality operator.
*
- * Utilises appropriate machine epsilon values.
+ * Utilizes appropriate machine epsilon values.
*
- * @param [in] rhs the Matrix to compare this to
+ * @SINCE_1_0.0
+ * @param[in] rhs The Matrix to compare this to
* @return true if the matrices are equal
*/
bool operator!=(const Matrix3 & rhs) const;
/**
* @brief Destructor.
+ * @SINCE_1_0.0
*/
~Matrix3()
{
/**
* @brief Sets the matrix to the identity matrix.
+ * @SINCE_1_0.0
*/
void SetIdentity();
* @brief Returns the contents of the matrix as an array of 9 floats.
*
* The order of the values for a matrix is:
+ *
+ * @code
+ *
* xAxis.x yAxis.x zAxis.x
* xAxis.y yAxis.y zAxis.y
* xAxis.z yAxis.z zAxis.z
- * @return the matrix contents as an array of 9 floats.
+ *
+ * @endcode
+ *
+ * @SINCE_1_0.0
+ * @return The matrix contents as an array of 9 floats
*/
const float* AsFloat() const {return &mElements[0];}
/**
* @brief Returns the contents of the matrix as an array of 9 floats.
*
+ * @code
+ *
* The order of the values for a matrix is:
* xAxis.x yAxis.x zAxis.x
* xAxis.y yAxis.y zAxis.y
* xAxis.z yAxis.z zAxis.z
- * @return the matrix contents as an array of 9 floats.
+ *
+ * @endcode
+ *
+ * @SINCE_1_0.0
+ * @return The matrix contents as an array of 9 floats
*/
float* AsFloat() {return &mElements[0];}
/**
* @brief Inverts the matrix.
*
- * @return true if successful
+ * @SINCE_1_0.0
+ * @return True if successful
*/
bool Invert();
/**
- * @brief Swaps the rows to columns
- * @return true
+ * @brief Swaps the rows to columns.
+ * @SINCE_1_0.0
+ * @return True if successful
*/
bool Transpose();
/**
* @brief Multiplies all elements of the matrix by the scale value.
*
- * @param scale - the value by which to scale the whole matrix.
-
+ * @SINCE_1_0.0
+ * @param[in] scale The value by which to scale the whole matrix
+ *
*/
void Scale(float scale);
* elements * 3.
*
* (The Magnitude of the unit matrix is therefore 1)
- * @return the magnitude - always positive.
+ * @SINCE_1_0.0
+ * @return The magnitude - always positive
*/
float Magnitude() const;
* average 1.
*
* If the matrix is not invertible, then the matrix is left unchanged.
-
- * @return true if the matrix is invertible, otherwise false
+ *
+ * @SINCE_1_0.0
+ * @return @c true if the matrix is invertible, otherwise @c false
*/
bool ScaledInverseTranspose();
* @brief Function to multiply two matrices and store the result onto third.
*
* Use this method in time critical path as it does not require temporaries
- * @param result of the multiplication
- * @param lhs matrix, this can be same matrix as result
- * @param rhs matrix, this cannot be same matrix as result
+ * @SINCE_1_0.0
+ * @param[out] result Result of the multiplication
+ * @param[in] lhs Matrix, this can be same matrix as result
+ * @param[in] rhs Matrix, this cannot be same matrix as result
*/
static void Multiply( Matrix3& result, const Matrix3& lhs, const Matrix3& rhs );
};
/**
- * @brief Print a 3x3 matrix.
+ * @brief Prints a 3x3 matrix.
*
- * @param [in] o The output stream operator.
- * @param [in] matrix The matrix to print.
- * @return The output stream operator.
+ * @SINCE_1_0.0
+ * @param[in] o The output stream operator
+ * @param[in] matrix The matrix to print
+ * @return The output stream operator
*/
DALI_IMPORT_API std::ostream& operator<< (std::ostream& o, const Matrix3& matrix);
+// Allow Matrix3 to be treated as a POD type
+template <> struct TypeTraits< Matrix3 > : public BasicTypes< Matrix3 > { enum { IS_TRIVIAL_TYPE = true }; };
+
+/**
+ * @}
+ */
} // namespace Dali
#endif //__DALI_MATRIX3_H__