#define DALI_ANGLE_AXIS_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
/**
- * @addtogroup dali_core_object
+ * @addtogroup dali_core_math
* @{
*/
AngleAxis()
: angle(0.0f),
axis(0.0f, 0.0f, 0.0f)
- { }
+ {
+ }
/**
* @brief Creates an angle-axis pair.
* @param[in] initialAngle The initial angle in radians
* @param[in] initialAxis The initial axis
*/
- AngleAxis( Radian initialAngle, const Vector3& initialAxis )
- : angle( initialAngle ),
- axis( initialAxis )
- { }
+ AngleAxis(Radian initialAngle, const Vector3& initialAxis)
+ : angle(initialAngle),
+ axis(initialAxis)
+ {
+ }
- Radian angle; ///< The angle in radians
- Vector3 axis; ///< The axis
+public:
+ AngleAxis(const AngleAxis&) = default; ///< Default copy constructor
+ AngleAxis(AngleAxis&&) noexcept = default; ///< Default move constructor
+ AngleAxis& operator=(const AngleAxis&) = default; ///< Default copy assignment operator
+ AngleAxis& operator=(AngleAxis&&) noexcept = default; ///< Default move assignment operator
+public:
+ Radian angle; ///< The angle in radians
+ Vector3 axis; ///< The axis
};
// Compiler generated destructor, copy constructor and assignment operators are ok as this class is POD
* @param rhs angle axis
* @return True if they are equal
*/
-inline bool operator==( const Dali::AngleAxis& lhs, const Dali::AngleAxis& rhs )
+inline bool operator==(const Dali::AngleAxis& lhs, const Dali::AngleAxis& rhs)
{
return (lhs.angle == rhs.angle) && (lhs.axis == rhs.axis);
}
* @param[in] angleAxis The angle axis to print
* @return The output stream operator
*/
-inline std::ostream& operator<< (std::ostream& o, const Dali::AngleAxis& angleAxis)
+inline std::ostream& operator<<(std::ostream& o, const Dali::AngleAxis& angleAxis)
{
- return o << "[ Axis: [" << angleAxis.axis.x << ", " << angleAxis.axis.y << ", " << angleAxis.axis.z << "], Angle: " << Degree( angleAxis.angle ).degree << " degrees ]";
+ return o << "[ Axis: [" << angleAxis.axis.x << ", " << angleAxis.axis.y << ", " << angleAxis.axis.z << "], Angle: " << Degree(angleAxis.angle).degree << " degrees ]";
}
/**