namespace Dali
{
/**
- * @addtogroup dali-core-images
+ * @addtogroup dali_core_images
* @{
*/
{
/**
* @brief Render Buffer formats
+ *
* The default format for framebuffer creation is COLOR, so If a depth buffer for 3D rendering is required use
* COLOR_DEPTH instead
+ * @SINCE_1_0.0
*/
-enum Format ///< Framebuffer format, default color depth is RGBA 32 bit with alpha
+enum Format ///< Framebuffer format, default color depth is RGBA 32 bit with alpha @SINCE_1_0.0
{
- COLOR, ///< Framebuffer will be created with color buffer.
- COLOR_DEPTH, ///< Framebuffer will be created with color and depth buffer
- COLOR_STENCIL, ///< Framebuffer will be created with color and stencil buffer
- COLOR_DEPTH_STENCIL ///< Framebuffer will be created with color, depth and stencil buffer. NOTE: May be not supported in all devices
+ COLOR, ///< Framebuffer will be created with color buffer. @SINCE_1_0.0
+ COLOR_DEPTH, ///< Framebuffer will be created with color and depth buffer @SINCE_1_0.0
+ COLOR_STENCIL, ///< Framebuffer will be created with color and stencil buffer @SINCE_1_0.0
+ COLOR_DEPTH_STENCIL ///< Framebuffer will be created with color, depth and stencil buffer. @note May be not supported in all devices @SINCE_1_0.0
};
}
/**
- * @brief FrameBufferImage represents a Open GL ES Frame Buffer Object
- * It contains the result of an 'off screen' render pass of a RenderTask.
- * The FrameBufferImage can then be used for rendering to the screen.
+ * @brief FrameBufferImage represents a GLES Frame Buffer Object and contains the result
+ * of an 'off screen' render pass of a RenderTask.
+ *
+ * The FrameBufferImage can then be used with an @ref Dali::Toolkit::ImageView (with optional shader
+ * effects) and rendered to the screen.
+ * @SINCE_1_0.0
*/
class DALI_IMPORT_API FrameBufferImage : public Image
{
/**
* @brief Constructor which creates an uninitialized FrameBufferImage object.
*
- * Use Image::New(...) to create an initialised object.
+ * Use @ref FrameBufferImage::New to create an initialised object.
+ * @SINCE_1_0.0
*/
FrameBufferImage();
*
* The maximum size of the image is limited by GL_MAX_TEXTURE_SIZE.
*
+ * @SINCE_1_0.0
* @param [in] width The width in pixels. Setting to zero will use the width of the stage.
* @param [in] height The height in pixels. Setting to zero will use the height of the stage.
* @param [in] pixelFormat The pixel format (rgba 32 bit by default)
* @param [in] bufferFormat The format of the buffers that are going to be created for the FBO, (COLOR and DEPTH buffer as default)
- * @post When the FrameBufferImage is first used as a render target, an exception may be thrown if pixelFormat is not supported on the hardware platform.
* @return A handle to a new instance of a FrameBufferImage.
+ * @post When the FrameBufferImage is first used as a render target, an exception may be thrown if pixelFormat is not supported on the hardware platform.
*/
static FrameBufferImage New(unsigned int width = 0, unsigned int height = 0, Pixel::Format pixelFormat = Pixel::RGBA8888,
RenderBuffer::Format bufferFormat = RenderBuffer::COLOR);
/**
- * @brief Create a new FrameBufferImage.
+ * @DEPRECATED_1_1.3. Use New() instead.
*
- * @deprecated DALi 1.1.3 use New() instead.
+ * @brief Create a new FrameBufferImage.
*
* The maximum size of the image is limited by GL_MAX_TEXTURE_SIZE.
+ * @SINCE_1_0.0
+ * @remarks Image::ReleasePolicy is an experimental feature and might not be supported in the next release.
+ * We do recommend not to use this method.
+ * Please refer the Remarks of ReleasePolicy for more information.
* @param [in] width The width in pixels. Setting to zero will use the width of the stage.
* @param [in] height The height in pixels. Setting to zero will use the height of the stage.
* @param [in] pixelFormat The pixel format.
- * @param [in] releasePolicy The ReleasePolicy to apply to the FrameBufferImage.
+ * @param [in] releasePolicy The releasePolicy to apply to the FrameBufferImage.
* @param [in] bufferFormat The format of the buffers that are going to be created for the FBO, (COLOR and DEPTH buffer as default)
*
- * @post When the FrameBufferImage is first used as a render target, an exception may be thrown if pixelFormat is not supported on the hardware platform.
* @return A handle to a new instance of a FrameBufferImage.
+ * @post When the FrameBufferImage is first used as a render target, an exception may be thrown if pixelFormat is not supported on the hardware platform.
*/
static FrameBufferImage New(unsigned int width, unsigned int height, Pixel::Format pixelFormat, ReleasePolicy releasePolicy,
RenderBuffer::Format bufferFormat = RenderBuffer::COLOR);
* @brief Create a new FrameBufferImage.
*
* The maximum size of the image is limited by GL_MAX_TEXTURE_SIZE.
+ * @SINCE_1_0.0
* @param [in] image The native image.
*
- * @post When the FrameBufferImage is first used as a render target, an exception may be thrown if the NativeImage cannot be mapped to a texture.
* @return A handle to a new instance of a FrameBufferImage.
+ * @post When the FrameBufferImage is first used as a render target, an exception may be thrown if the NativeImage cannot be mapped to a texture.
*/
static FrameBufferImage New(NativeImageInterface& image);
/**
- * @brief Create a new FrameBufferImage.
+ * @DEPRECATED_1_1.3. Use New( NativeImageInterface& ) instead.
*
- * @deprecated DALi 1.1.3 use New( NativeImageInterface& ) instead.
+ * @brief Create a new FrameBufferImage.
*
* The maximum size of the image is limited by GL_MAX_TEXTURE_SIZE.
+ * @SINCE_1_0.0
+ * @remarks Image::ReleasePolicy is an experimental feature and might not be supported in the next release.
+ * We do recommend not to use this method.
+ * Please refer the remarks of ReleasePolicy for more information.
* @param [in] image The native image.
- * @param [in] releasePolicy The ReleasePolicy to apply to the FrameBufferImage.
+ * @param [in] releasePolicy The releasePolicy to apply to the FrameBufferImage.
*
- * @post When the FrameBufferImage is first used as a render target, an exception may be thrown if the NativeImage cannot be mapped to a texture.
* @return A handle to a new instance of a FrameBufferImage.
+ * @post When the FrameBufferImage is first used as a render target, an exception may be thrown if the NativeImage cannot be mapped to a texture.
*/
static FrameBufferImage New(NativeImageInterface& image, ReleasePolicy releasePolicy);
/**
- * @brief Downcast an Object handle to FrameBufferImage handle.
+ * @brief Downcast a handle to FrameBufferImage handle.
*
* If handle points to a FrameBufferImage object the
* downcast produces valid handle. If not the returned handle is left uninitialized.
- * @param[in] handle to An object
- * @return handle to a FrameBufferImage object or an uninitialized handle
+ * @SINCE_1_0.0
+ * @param[in] handle Handle to an object
+ * @return Handle to a FrameBufferImage object or an uninitialized handle
*/
static FrameBufferImage DownCast( BaseHandle handle );
* @brief Destructor
*
* This is non-virtual since derived Handle types must not contain data or virtual methods.
+ * @SINCE_1_0.0
*/
~FrameBufferImage();
/**
* @brief This copy constructor is required for (smart) pointer semantics.
*
+ * @SINCE_1_0.0
* @param [in] handle A reference to the copied handle
*/
FrameBufferImage(const FrameBufferImage& handle);
/**
* @brief This assignment operator is required for (smart) pointer semantics.
*
+ * @SINCE_1_0.0
* @param [in] rhs A reference to the copied handle
* @return A reference to this
*/