{
}
+AnimatableMesh::AnimatableMesh(const AnimatableMesh& handle)
+: Handle(handle)
+{
+}
+
+AnimatableMesh& AnimatableMesh::operator=(const AnimatableMesh& rhs)
+{
+ BaseHandle::operator=(rhs);
+ return *this;
+}
+
unsigned int AnimatableMesh::GetNumberOfVertices() const
{
return GetImplementation(*this).GetNumberOfVertices();
AnimatableMesh::AnimatableMesh( Internal::AnimatableMesh* internal )
-: Constrainable(internal)
+: Handle(internal)
{
}