*
*/
+// EXTERNAL INCLUDES
+#include <cstdint> // uint32_t
+
// INTERNAL INCLUDES
#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/actors/actor.h>
* @param[in] screenX The X co-ordinate relative to the screen's origin
* @param[in] screenY The Y co-ordinate relative to the screen's origin
*/
- TouchPoint(int id, State state, float screenX, float screenY);
+ TouchPoint(int32_t id, State state, float screenX, float screenY);
/**
* @brief Constructor.
* @param[in] localX The X co-ordinate relative to the top-left (0.0, 0.0, 0.5) of the actor
* @param[in] localY The Y co-ordinate relative to the top-left (0.0, 0.0, 0.5) of the actor
*/
- TouchPoint(int id, State state, float screenX, float screenY, float localX, float localY);
+ TouchPoint(int32_t id, State state, float screenX, float screenY, float localX, float localY);
/**
* @brief Destructor.
/**
* @brief Each touch point has a unique device ID which specifies the touch device for that point.
*/
- int deviceId;
+ int32_t deviceId;
/**
* @brief State of the point.