// Enumerations
/**
- * @brief Touch state
+ * @brief Enumeration for Touch state.
* @SINCE_1_0.0
*/
enum State
// Construction & Destruction
/**
- * @brief Constructor
+ * @brief Constructor.
*
* @SINCE_1_0.0
- * @param[in] id The touch device ID.
- * @param[in] state The state.
- * @param[in] screenX The X co-ordinate relative to the screen's origin.
- * @param[in] screenY The Y co-ordinate relative to the screen's origin.
+ * @param[in] id The touch device ID
+ * @param[in] state The state
+ * @param[in] screenX The X co-ordinate relative to the screen's origin
+ * @param[in] screenY The Y co-ordinate relative to the screen's origin
*/
TouchPoint(int id, State state, float screenX, float screenY);
/**
- * @brief Constructor
+ * @brief Constructor.
*
* @SINCE_1_0.0
- * @param[in] id The touch device ID.
- * @param[in] state The state.
- * @param[in] screenX The X co-ordinate relative to the screen's origin.
- * @param[in] screenY The Y co-ordinate relative to the screen's origin.
- * @param[in] localX The X co-ordinate relative to the top-left (0.0, 0.0, 0.5) of the actor.
- * @param[in] localY The Y co-ordinate relative to the top-left (0.0, 0.0, 0.5) of the actor.
+ * @param[in] id The touch device ID
+ * @param[in] state The state
+ * @param[in] screenX The X co-ordinate relative to the screen's origin
+ * @param[in] screenY The Y co-ordinate relative to the screen's origin
+ * @param[in] localX The X co-ordinate relative to the top-left (0.0, 0.0, 0.5) of the actor
+ * @param[in] localY The Y co-ordinate relative to the top-left (0.0, 0.0, 0.5) of the actor
*/
TouchPoint(int id, State state, float screenX, float screenY, float localX, float localY);
/**
- * @brief Destructor
+ * @brief Destructor.
* @SINCE_1_0.0
*/
~TouchPoint();