-#ifndef __DALI_TOUCH_EVENT_H__
-#define __DALI_TOUCH_EVENT_H__
+#ifndef DALI_TOUCH_EVENT_H
+#define DALI_TOUCH_EVENT_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
+// EXTERNAL INCLUDES
+#include <stdint.h>
+
// INTERNAL INCLUDES
-#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/common/dali-common.h>
-#include <dali/public-api/events/touch-point.h>
+#include <dali/public-api/events/device.h>
+#include <dali/public-api/events/mouse-button.h>
+#include <dali/public-api/events/point-state.h>
+#include <dali/public-api/math/degree.h>
+#include <dali/public-api/object/base-handle.h>
namespace Dali
{
+namespace Internal DALI_INTERNAL
+{
+class TouchEvent;
+}
+
+/**
+ * @addtogroup dali_core_events
+ * @{
+ */
+
+class Actor;
+struct Vector2;
+
/**
- * @brief Touch events are a collection of touch points at a specific moment in time.
+ * @brief Touch events are a collection of points at a specific moment in time.
*
- * When a multi-touch event occurs, each touch point represents the points that are currently being
+ * When a multi-touch event occurs, each point represents the points that are currently being
* touched or the points where a touch has stopped.
+ *
+ * The first point is the primary point that's used for hit-testing.
+ * @SINCE_1_9.26
+ * @note As this is a handle to an internal object, it should not be copied (or used in a container) as all that will do is copy the handle to the same object.
+ * The internal object can change which may not be what an application writer expects.
+ * If data does need to be stored in the application, then only the required data should be saved (retrieved using the methods of this class).
+ *
+ * Should not use this in a TouchEvent container as it is just a handle and the internal object can change.
*/
-struct DALI_IMPORT_API TouchEvent
+class DALI_CORE_API TouchEvent : public BaseHandle
{
+public:
// Construction & Destruction
/**
- * @brief Default constructor
+ * @brief An uninitialized TouchEvent instance.
+ *
+ * Calling member functions with an uninitialized TouchEvent handle is not allowed.
+ * @SINCE_1_9.26
*/
TouchEvent();
/**
- * @brief Constructor
- * @param[in] time The time the event occurred
+ * @brief Copy constructor.
+ *
+ * @SINCE_1_9.26
+ * @param[in] other The TouchEvent to copy from
*/
- TouchEvent(unsigned long time);
+ TouchEvent(const TouchEvent& other);
/**
- * @brief Destructor
+ * @brief Move constructor.
+ *
+ * @SINCE_1_9.28
+ * @param[in] other The TouchEvent to move
+ */
+ TouchEvent(TouchEvent&& other) noexcept;
+
+ /**
+ * @brief Destructor.
+ *
+ * @SINCE_1_9.26
*/
~TouchEvent();
- // Data
+ // Operators
/**
- * @brief This is a container of points for this touch event.
+ * @brief Assignment Operator.
*
- * The first point in the set is always the
- * primary touch point (i.e. the first point touched in a multi-touch event).
+ * @SINCE_1_9.26
+ * @param[in] other The TouchEvent to copy from
+ * @return A reference to this
*/
- TouchPointContainer points;
+ TouchEvent& operator=(const TouchEvent& other);
/**
- * @brief The time (in ms) that the touch event occurred.
+ * @brief Move assignment Operator.
+ *
+ * @SINCE_1_9.28
+ * @param[in] other The TouchEvent to move
+ * @return A reference to this
*/
- unsigned long time;
+ TouchEvent& operator=(TouchEvent&& other) noexcept;
- // Convenience Methods
+ // Getters
+
+ /**
+ * @brief Returns the time (in ms) that the touch event occurred.
+ *
+ * @SINCE_1_9.26
+ * @return The time (in ms) that the touch event occurred
+ */
+ unsigned long GetTime() const;
/**
* @brief Returns the total number of points in this TouchEvent.
*
- * @return Total number of Points.
+ * @SINCE_1_9.26
+ * @return Total number of Points
+ */
+ std::size_t GetPointCount() const;
+
+ /**
+ * @brief Returns the ID of the device used for the Point specified.
+ *
+ * Each point has a unique device ID which specifies the device used for that
+ * point. This is returned by this method.
+ *
+ * @SINCE_1_9.26
+ * @param[in] point The point required
+ * @return The Device ID of this point
+ * @note If point is greater than GetPointCount() then this method will return -1.
*/
- unsigned int GetPointCount() const;
+ int32_t GetDeviceId(std::size_t point) const;
/**
- * @brief Returns a touch point at the index requested.
+ * @brief Retrieves the State of the point specified.
*
- * The first point in the set is always the primary
- * touch point (i.e. the first point touched in a multi-touch event).
- * @note "point" should be less than the value returned by GetPointCount().
- * If out of range, then program asserts.
- * @param[in] point The index of the required Point.
- * @return Point requested
+ * @SINCE_1_9.26
+ * @param[in] point The point required
+ * @return The state of the point specified
+ * @note If point is greater than GetPointCount() then this method will return PointState::FINISHED.
+ * @see State
*/
- const TouchPoint& GetPoint(unsigned int point) const;
+ PointState::Type GetState(std::size_t point) const;
+
+ /**
+ * @brief Retrieves the actor that was underneath the point specified.
+ *
+ * @SINCE_1_9.26
+ * @param[in] point The point required
+ * @return The actor that was underneath the point specified
+ * @note If point is greater than GetPointCount() then this method will return an empty handle.
+ */
+ Actor GetHitActor(std::size_t point) const;
+
+ /**
+ * @brief Retrieves the co-ordinates relative to the top-left of the hit-actor at the point specified.
+ *
+ * @SINCE_1_9.26
+ * @param[in] point The point required
+ * @return The co-ordinates relative to the top-left of the hit-actor of the point specified
+ *
+ * @note The top-left of an actor is (0.0, 0.0, 0.5).
+ * @note If you require the local coordinates of another actor (e.g the parent of the hit actor),
+ * then you should use Actor::ScreenToLocal().
+ * @note If point is greater than GetPointCount() then this method will return Vector2::ZERO.
+ */
+ const Vector2& GetLocalPosition(std::size_t point) const;
+
+ /**
+ * @brief Retrieves the co-ordinates relative to the top-left of the screen of the point specified.
+ *
+ * @SINCE_1_9.26
+ * @param[in] point The point required
+ * @return The co-ordinates relative to the top-left of the screen of the point specified
+ * @note If point is greater than GetPointCount() then this method will return Vector2::ZERO.
+ */
+ const Vector2& GetScreenPosition(std::size_t point) const;
+
+ /**
+ * @brief Retrieves the radius of the press point.
+ *
+ * This is the average of both the horizontal and vertical radii of the press point.
+ *
+ * @SINCE_1_9.26
+ * @param[in] point The point required
+ * @return The radius of the press point
+ * @note If point is greater than GetPointCount() then this method will return 0.0f.
+ */
+ float GetRadius(std::size_t point) const;
+
+ /**
+ * @brief Retrieves BOTH the horizontal and the vertical radii of the press point.
+ *
+ * @SINCE_1_9.26
+ * @param[in] point The point required
+ * @return The horizontal and vertical radii of the press point
+ * @note If point is greater than GetPointCount() then this method will return Vector2::ZERO.
+ */
+ const Vector2& GetEllipseRadius(std::size_t point) const;
+
+ /**
+ * @brief Retrieves the touch pressure.
+ *
+ * The pressure range starts at 0.0f.
+ * Normal pressure is defined as 1.0f.
+ * A value between 0.0f and 1.0f means light pressure has been applied.
+ * A value greater than 1.0f means more pressure than normal has been applied.
+ *
+ * @SINCE_1_9.26
+ * @param[in] point The point required
+ * @return The touch pressure
+ * @note If point is greater than GetPointCount() then this method will return 1.0f.
+ */
+ float GetPressure(std::size_t point) const;
+
+ /**
+ * @brief Retrieves the angle of the press point relative to the Y-Axis.
+ *
+ * @SINCE_1_9.26
+ * @param[in] point The point required
+ * @return The angle of the press point
+ * @note If point is greater than GetPointCount() then this method will return Degree().
+ */
+ Degree GetAngle(std::size_t point) const;
+
+ /**
+ * @brief Gets the device class type from which the mouse/touch event is originated.
+ *
+ * The device class type is classification type of the input device of event received.
+ * @SINCE_1_9.26
+ * @param[in] point The point required
+ * @return The type of the device class
+ */
+ Device::Class::Type GetDeviceClass(std::size_t point) const;
+
+ /**
+ * @brief Gets the subclass type of the device from which the mouse/touch event is originated.
+ *
+ * The device subclass type is subclassification type of the input device of event received.
+ * @SINCE_1_9.26
+ * @param[in] point The point required
+ * @return The type of the device subclass
+ */
+ Device::Subclass::Type GetDeviceSubclass(std::size_t point) const;
+
+ /**
+ * @brief Gets the value, which indicates a mouse button. (ex: right/left button)
+ *
+ * @SINCE_1_9.26
+ * @param[in] point The point required
+ * @return The mouse button value
+ */
+ MouseButton::Type GetMouseButton(std::size_t point) const;
+
+public: // Not intended for application developers
+ /// @cond internal
+ /**
+ * @brief This constructor is used internally to Create an initialized TouchEvent handle.
+ *
+ * @SINCE_1_9.26
+ * @param[in] internal A pointer to a newly allocated Dali resource
+ */
+ explicit DALI_INTERNAL TouchEvent(Internal::TouchEvent* internal);
+ /// @endcond
};
+/**
+ * @}
+ */
} // namespace Dali
-#endif // __DALI_TOUCH_EVENT_H__
+#endif // DALI_TOUCH_EVENT_H