// Construction & Destruction
/**
- * @brief Default Constructor
+ * @brief Default Constructor.
* @SINCE_1_0.0
*/
TapGesture();
/**
- * @brief Copy constructor
+ * @brief Copy constructor.
* @SINCE_1_0.0
+ * @param rhs A reference to the copied handle
*/
TapGesture( const TapGesture& rhs );
/**
- * @brief Assignment operator
+ * @brief Assignment operator.
* @SINCE_1_0.0
+ * @param rhs A reference to the copied handle
+ * @return A reference to this
*/
TapGesture& operator=( const TapGesture& rhs );
/**
- * @brief Virtual destructor
+ * @brief Virtual destructor.
* @SINCE_1_0.0
*/
virtual ~TapGesture();
* @brief This is the point, in local actor coordinates, where the tap occurred.
*
* If a multi-touch tap, then this is the centroid of all the touch points.
- * @return The point where tap has occurred (in local actor coordinates).
+ * @return The point where tap has occurred (in local actor coordinates)
*/
Vector2 localPoint;
};