* @brief A PinchGesture is emitted when the user moves two fingers towards or away from each other.
*
* This gesture can be in one of three states; when the pinch gesture is first detected, its
- * state is set to "Started". After this, if there is change in the gesture, the state will
- * be "Continuing". Finally, when the gesture ends, the state of the gesture changes to
- * "Finished".
+ * state is set to Gesture::Started. After this, if there is change in the gesture, the state will
+ * be Gesture::Continuing. Finally, when the gesture ends, the state of the gesture changes to
+ * Gesture::Finished.
*
* A pinch gesture will continue to be sent to the actor under the center point of the pinch
* until the pinch ends.
+ * @SINCE_1_0.0
*/
struct DALI_IMPORT_API PinchGesture: public Gesture
{
/**
* @brief Default Constructor.
*
- * @param[in] state The state of the gesture
+ * @SINCE_1_0.0
+ * @param[in] state The state of the gesture
*/
PinchGesture(Gesture::State state);
/**
* @brief Copy constructor.
+ * @SINCE_1_0.0
+ * @param[in] rhs A reference to the copied handle
*/
PinchGesture( const PinchGesture& rhs );
/**
* @brief Assignment operator.
+ * @SINCE_1_0.0
+ * @param[in] rhs A reference to the copied handle
+ * @return A reference to this
*/
PinchGesture& operator=( const PinchGesture& rhs );
/**
* @brief Virtual destructor.
+ * @SINCE_1_0.0
*/
virtual ~PinchGesture();