/**
* @brief A PanGesture is emitted when the user moves one or more fingers in a particular direction.
*
- * This gesture can be in one of three states, when the pan gesture is first detected: "Started";
- * when the pan gesture is continuing: "Continuing"; and finally, when the pan gesture ends:
- * "Finished".
+ * This gesture can be in one of three states, when the pan gesture is first detected: Gesture::Started
+ * when the pan gesture is continuing: Gesture::Continuing and finally, when the pan gesture ends:
+ * Gesture::Finished.
*
* A pan gesture will end in the following ways:
* - User releases the primary finger (the first touch).
* @brief Constructor.
*
* @SINCE_1_0.0
- * @param[in] state The state of the gesture
+ * @param[in] state The state of the gesture
*/
PanGesture(Gesture::State state);
/**
* @brief Copy constructor.
* @SINCE_1_0.0
+ * @param[in] rhs A reference to the copied handle
*/
PanGesture( const PanGesture& rhs );
/**
* @brief Assignment operator.
* @SINCE_1_0.0
+ * @param[in] rhs A reference to the copied handle
+ * @return A reference to this
*/
PanGesture& operator=( const PanGesture& rhs );
*
* This is the pixel movement per millisecond.
* @SINCE_1_0.0
- * @return The speed of the pan (in pixels per millisecond).
+ * @return The speed of the pan (in pixels per millisecond)
*/
float GetSpeed() const;
*
* This is always a positive value.
* @SINCE_1_0.0
- * @return The distance, as a float, a user's finger has panned.
+ * @return The distance, as a float, a user's finger has panned
*/
float GetDistance() const;
*
* This is the pixel movement per millisecond.
* @SINCE_1_0.0
- * @return The speed of the pan (in pixels per millisecond).
+ * @return The speed of the pan (in pixels per millisecond)
*/
float GetScreenSpeed() const;
*
* This is always a positive value.
* @SINCE_1_0.0
- * @return The distance, as a float, a user's finger has panned.
+ * @return The distance, as a float, a user's finger has panned
*/
float GetScreenDistance() const;
};