/**
* @brief A LongPressGesture is emitted when the user touches and holds the screen with the stated number of fingers.
*
- * This gesture can be in one of two states, when the long-press gesture is first detected: "Started";
- * and when the long-press gesture ends: "Finished".
+ * This gesture can be in one of two states, when the long-press gesture is first detected: Gesture::Started
+ * and when the long-press gesture ends: Gesture::Finished.
*
* Long press gesture finishes when all touches have been released.
*
+ * @SINCE_1_0.0
* @see LongPressGestureDetector
*/
struct DALI_IMPORT_API LongPressGesture : public Gesture
// Construction & Destruction
/**
- * @brief Constructor
+ * @brief Constructor.
*
- * @param[in] state The state of the gesture
+ * @SINCE_1_0.0
+ * @param[in] state The state of the gesture
*/
LongPressGesture(Gesture::State state);
/**
- * @brief Copy constructor
+ * @brief Copy constructor.
+ * @SINCE_1_0.0
+ * @param[in] rhs A reference to the copied handle
*/
LongPressGesture( const LongPressGesture& rhs );
/**
- * @brief Assignment operator
+ * @brief Assignment operator.
+ * @SINCE_1_0.0
+ * @param[in] rhs A reference to the copied handle
+ * @return A reference to this
*/
LongPressGesture& operator=( const LongPressGesture& rhs );
/**
- * @brief Virtual destructor
+ * @brief Virtual destructor.
+ * @SINCE_1_0.0
*/
virtual ~LongPressGesture();
* @brief This is the point, in local actor coordinates, where the long press occurred.
*
* If a multi-touch long press, then this is the centroid of all the touch points.
- * @return The point where tap has occurred (in local actor coordinates).
+ * @return The point where tap has occurred (in local actor coordinates)
*/
Vector2 localPoint;
};