-#ifndef __DALI_LONG_PRESS_GESTURE_DETECTOR_H__
-#define __DALI_LONG_PRESS_GESTURE_DETECTOR_H__
+#ifndef DALI_LONG_PRESS_GESTURE_DETECTOR_H
+#define DALI_LONG_PRESS_GESTURE_DETECTOR_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
+// EXTERNAL INCLUDES
+#include <cstdint> // uint32_t
+
// INTERNAL INCLUDES
#include <dali/public-api/events/gesture-detector.h>
-#include <dali/public-api/signals/dali-signal-v2.h>
+#include <dali/public-api/signals/dali-signal.h>
namespace Dali
{
+/**
+ * @addtogroup dali_core_events
+ * @{
+ */
namespace Internal DALI_INTERNAL
{
/**
* @brief This class emits a signals when a long press gesture occurs that meets the requirements set by the application.
- * @see LongPressGestureDetector::SetTouchesRequired.
+ * @SINCE_1_0.0
*
* For any valid long press, two signals will be emitted:
* - First identifying the beginning (state = Started) i.e. when fingers held down for the required time.
* @endcode
*
* @see LongPressGesture
+ *
+ * Signals
+ * | %Signal Name | Method |
+ * |-------------------|-----------------------|
+ * | longPressDetected | @ref DetectedSignal() |
*/
-class DALI_IMPORT_API LongPressGestureDetector : public GestureDetector
+class DALI_CORE_API LongPressGestureDetector : public GestureDetector
{
public: // Typedefs
- typedef SignalV2< void ( Actor, const LongPressGesture& ) > DetectedSignalV2; ///< Gesture detected signal type
-
- //Signal Names
- static const char* const SIGNAL_LONG_PRESS_DETECTED; ///< name "long-press-detected"
+ typedef Signal< void ( Actor, const LongPressGesture& ) > DetectedSignalType; ///< Gesture detected signal type @SINCE_1_0.0
public: // Creation & Destruction
/**
- * @brief Create an uninitialized LongPressGestureDetector; this can be initialized with LongPressGestureDetector::New().
+ * @brief Creates an uninitialized LongPressGestureDetector; this can be initialized with LongPressGestureDetector::New().
*
- * Calling member functions with an uninitialized Dali::Object is not allowed.
+ * Calling member functions with an uninitialized LongPressGestureDetector handle is not allowed.
+ * @SINCE_1_0.0
*/
LongPressGestureDetector();
/**
- * @brief Create an initialized LongPressGestureDetector.
+ * @brief Creates an initialized LongPressGestureDetector.
*
* By default, this would create a gesture detector that requires only one touch.
- * @return A handle to a newly allocated Dali resource.
+ * @SINCE_1_0.0
+ * @return A handle to a newly allocated Dali resource
*/
static LongPressGestureDetector New();
/**
- * @brief Create an initialized LongPressGestureDetector with the number of touches required.
+ * @brief Creates an initialized LongPressGestureDetector with the number of touches required.
*
* A long press gesture will be emitted from this detector if the number of fingers touching the
* screen is equal to the touches required.
- * @param[in] touchesRequired The number of touches required.
- * @return A handle to a newly allocated Dali resource.
+ * @SINCE_1_0.0
+ * @param[in] touchesRequired The number of touches required
+ * @return A handle to a newly allocated Dali resource
*/
- static LongPressGestureDetector New(unsigned int touchesRequired);
+ static LongPressGestureDetector New(uint32_t touchesRequired);
/**
- * @brief Create an initialized LongPressGestureDetector with the minimum and maximum number of touches required.
+ * @brief Creates an initialized LongPressGestureDetector with the minimum and maximum number of touches required.
*
* A long press gesture will be emitted from this detector if the number of fingers touching the screen
* falls between the minimum and maximum touches set.
- * @param[in] minTouches The minimum number of touches required.
- * @param[in] maxTouches The maximum number of touches required.
- * @return A handle to a newly allocated Dali resource.
+ * @SINCE_1_0.0
+ * @param[in] minTouches The minimum number of touches required
+ * @param[in] maxTouches The maximum number of touches required
+ * @return A handle to a newly allocated Dali resource
*/
- static LongPressGestureDetector New(unsigned int minTouches, unsigned int maxTouches);
+ static LongPressGestureDetector New(uint32_t minTouches, uint32_t maxTouches);
/**
- * @brief Downcast an Object handle to LongPressGestureDetector handle.
+ * @brief Downcasts a handle to LongPressGestureDetector handle.
*
- * If handle points to a LongPressGestureDetector object the
- * downcast produces valid handle. If not the returned handle is left uninitialized.
- * @param[in] handle to An object
- * @return handle to a LongPressGestureDetector object or an uninitialized handle
+ * If handle points to a LongPressGestureDetector object, the
+ * downcast produces valid handle. If not, the returned handle is left uninitialized.
+ * @SINCE_1_0.0
+ * @param[in] handle Handle to an object
+ * @return Handle to a LongPressGestureDetector object or an uninitialized handle
*/
static LongPressGestureDetector DownCast( BaseHandle handle );
/**
- * @brief Destructor
+ * @brief Destructor.
*
* This is non-virtual since derived Handle types must not contain data or virtual methods.
+ * @SINCE_1_0.0
*/
~LongPressGestureDetector();
/**
* @brief This copy constructor is required for (smart) pointer semantics.
*
- * @param [in] handle A reference to the copied handle
+ * @SINCE_1_0.0
+ * @param[in] handle A reference to the copied handle
*/
LongPressGestureDetector(const LongPressGestureDetector& handle);
/**
* @brief This assignment operator is required for (smart) pointer semantics.
*
- * @param [in] rhs A reference to the copied handle
+ * @SINCE_1_0.0
+ * @param[in] rhs A reference to the copied handle
* @return A reference to this
*/
LongPressGestureDetector& operator=(const LongPressGestureDetector& rhs);
public: // Setters
/**
- * @brief Set the number of touches required.
+ * @brief Sets the number of touches required.
*
* The number of touches corresponds to the number of fingers a user
* has on the screen. This sets the minimum and maximum touches to
* the input parameter.
*
- * @param[in] touches Touches required.
+ * @SINCE_1_0.0
+ * @param[in] touches Touches required
* @pre The gesture detector has been initialized.
* @note The default is '1'.
*/
- void SetTouchesRequired(unsigned int touches);
+ void SetTouchesRequired(uint32_t touches);
/**
* @brief Sets the minimum and maximum touches required.
* The number of touches corresponds to the number of fingers a user
* has on the screen.
*
- * @param[in] minTouches Minimum Touches required.
- * @param[in] maxTouches Maximum Touches required.
+ * @SINCE_1_0.0
+ * @param[in] minTouches Minimum Touches required
+ * @param[in] maxTouches Maximum Touches required
* @pre The gesture detector has been initialized.
* @note The default is '1'.
*/
- void SetTouchesRequired(unsigned int minTouches, unsigned int maxTouches);
+ void SetTouchesRequired(uint32_t minTouches, uint32_t maxTouches);
public: // Getters
/**
* @brief Retrieves the minimum number of touches required.
*
- * @return The minimum number of touches required.
+ * @SINCE_1_0.0
+ * @return The minimum number of touches required
* @pre The gesture detector has been initialized.
*/
- unsigned int GetMinimumTouchesRequired() const;
+ uint32_t GetMinimumTouchesRequired() const;
/**
* @brief Retrieves the maximum number of touches required.
*
- * @return The maximum number of touches required.
+ * @SINCE_1_0.0
+ * @return The maximum number of touches required
* @pre The gesture detector has been initialized.
*/
- unsigned int GetMaximumTouchesRequired() const;
+ uint32_t GetMaximumTouchesRequired() const;
public: // Signals
/**
- * @brief This signal is emitted when the specified long press is detected on the attached actor.
+ * @brief This signal is emitted when the specified long press is detected on the attached actor.
*
* A callback of the following type may be connected:
* @code
* void YourCallbackName( Actor actor, const LongPressGesture& gesture );
* @endcode
+ * @SINCE_1_0.0
+ * @return The signal to connect to
* @pre The gesture detector has been initialized.
- * @return The signal to connect to.
*/
- DetectedSignalV2& DetectedSignal();
+ DetectedSignalType& DetectedSignal();
public: // Not intended for Application developers
+ /// @cond internal
/**
- * @brief This constructor is used by Dali New() methods.
+ * @brief This constructor is used by LongPressGestureDetector::New() methods.
*
- * @param [in] internal A pointer to a newly allocated Dali resource.
+ * @SINCE_1_0.0
+ * @param[in] internal A pointer to a newly allocated Dali resource
*/
explicit DALI_INTERNAL LongPressGestureDetector(Internal::LongPressGestureDetector* internal);
+ /// @endcond
};
+/**
+ * @}
+ */
} // namespace Dali
-#endif // __DALI_LONG_PRESS_GESTURE_DETECTOR_H__
+#endif // DALI_LONG_PRESS_GESTURE_DETECTOR_H