Removal of unnecessary use of std::set, part I
[platform/core/uifw/dali-core.git] / dali / public-api / dali-core.h
index 2243e0c..3fdd352 100644 (file)
@@ -1,34 +1,61 @@
 #ifndef __DALI_CORE_H__
 #define __DALI_CORE_H__
 
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-//     http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-
-#include <dali/public-api/dali-core-capi-internal.h>
-
-// NON-CAPI PUBLIC INCLUDES
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <dali/public-api/actors/actor.h>
+#include <dali/public-api/actors/actor-enumerations.h>
+#include <dali/public-api/actors/blending.h>
+#include <dali/public-api/actors/camera-actor.h>
+#include <dali/public-api/actors/custom-actor-impl.h>
+#include <dali/public-api/actors/custom-actor.h>
+#include <dali/public-api/actors/draw-mode.h>
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/actors/layer.h>
 #include <dali/public-api/actors/light-actor.h>
+#include <dali/public-api/actors/mesh-actor.h>
 #include <dali/public-api/actors/model-actor-factory.h>
+#include <dali/public-api/actors/renderable-actor.h>
+#include <dali/public-api/actors/text-actor.h>
+#include <dali/public-api/actors/sampling.h>
 
+#include <dali/public-api/animation/active-constraint-declarations.h>
+#include <dali/public-api/animation/active-constraint.h>
+#include <dali/public-api/animation/alpha-functions.h>
+#include <dali/public-api/animation/animation.h>
 #include <dali/public-api/animation/animator-functions.h>
+#include <dali/public-api/animation/constraint-functions.h>
+#include <dali/public-api/animation/constraint-source.h>
+#include <dali/public-api/animation/constraint.h>
+#include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/animation/interpolator-functions.h>
+#include <dali/public-api/animation/key-frames.h>
+#include <dali/public-api/animation/time-period.h>
 
+#include <dali/public-api/common/constants.h>
+#include <dali/public-api/common/dali-common.h>
 #include <dali/public-api/common/dali-vector.h>
-#include <dali/public-api/common/map-wrapper.h>
-#include <dali/public-api/common/set-wrapper.h>
+#include <dali/public-api/common/intrusive-ptr.h>
 #include <dali/public-api/common/light.h>
+#include <dali/public-api/common/loading-state.h>
+#include <dali/public-api/common/stage.h>
+#include <dali/public-api/common/vector-wrapper.h>
+#include <dali/public-api/common/view-mode.h>
 
 #include <dali/public-api/dynamics/dynamics-body.h>
 #include <dali/public-api/dynamics/dynamics-body-config.h>
 #include <dali/public-api/dynamics/dynamics-world-config.h>
 #include <dali/public-api/dynamics/dynamics-world.h>
 
+#include <dali/public-api/events/gesture-detector.h>
+#include <dali/public-api/events/gesture.h>
 #include <dali/public-api/events/hit-test-algorithm.h>
+#include <dali/public-api/events/hover-event.h>
+#include <dali/public-api/events/key-event.h>
+#include <dali/public-api/events/long-press-gesture-detector.h>
+#include <dali/public-api/events/long-press-gesture.h>
 #include <dali/public-api/events/mouse-wheel-event.h>
+#include <dali/public-api/events/pan-gesture-detector.h>
+#include <dali/public-api/events/pan-gesture.h>
+#include <dali/public-api/events/pinch-gesture-detector.h>
+#include <dali/public-api/events/pinch-gesture.h>
+#include <dali/public-api/events/tap-gesture-detector.h>
+#include <dali/public-api/events/tap-gesture.h>
+#include <dali/public-api/events/touch-event.h>
+#include <dali/public-api/events/touch-point.h>
 
+#include <dali/public-api/geometry/animatable-mesh.h>
+#include <dali/public-api/geometry/animatable-vertex.h>
 #include <dali/public-api/geometry/cloth.h>
 #include <dali/public-api/geometry/mesh.h>
 #include <dali/public-api/geometry/mesh-factory.h>
 #include <dali/public-api/geometry/spline.h>
 
+#include <dali/public-api/images/bitmap-image.h>
 #include <dali/public-api/images/distance-field.h>
+#include <dali/public-api/images/encoded-buffer-image.h>
+#include <dali/public-api/images/frame-buffer-image.h>
+#include <dali/public-api/images/glyph-image.h>
+#include <dali/public-api/images/image-attributes.h>
+#include <dali/public-api/images/image.h>
+#include <dali/public-api/images/native-image.h>
 #include <dali/public-api/images/nine-patch-image.h>
+#include <dali/public-api/images/pixel.h>
+
+#include <dali/public-api/math/angle-axis.h>
+#include <dali/public-api/math/compile-time-assert.h>
+#include <dali/public-api/math/compile-time-math.h>
+#include <dali/public-api/math/degree.h>
+#include <dali/public-api/math/math-utils.h>
+#include <dali/public-api/math/quaternion.h>
+#include <dali/public-api/math/radian.h>
+#include <dali/public-api/math/random.h>
+#include <dali/public-api/math/rect.h>
+#include <dali/public-api/math/vector2.h>
+#include <dali/public-api/math/vector3.h>
+#include <dali/public-api/math/vector4.h>
 
 #include <dali/public-api/modeling/bone.h>
 #include <dali/public-api/modeling/entity-animator-map.h>
 #include <dali/public-api/modeling/entity.h>
+#include <dali/public-api/modeling/material.h>
 #include <dali/public-api/modeling/model-animation-map.h>
 #include <dali/public-api/modeling/model-data.h>
 #include <dali/public-api/modeling/model.h>
 
+#include <dali/public-api/object/any.h>
+#include <dali/public-api/object/base-handle.h>
+#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/object/constrainable.h>
+#include <dali/public-api/object/handle.h>
+#include <dali/public-api/object/object-registry.h>
+#include <dali/public-api/object/property-conditions.h>
+#include <dali/public-api/object/property-index.h>
+#include <dali/public-api/object/property-input.h>
+#include <dali/public-api/object/property-notification-declarations.h>
+#include <dali/public-api/object/property-notification.h>
+#include <dali/public-api/object/property-types.h>
+#include <dali/public-api/object/property-value.h>
+#include <dali/public-api/object/property.h>
+#include <dali/public-api/object/ref-object.h>
 #include <dali/public-api/object/type-info.h>
 #include <dali/public-api/object/type-registry.h>
 
-#include <dali/public-api/text/utf8.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/render-tasks/render-task.h>
 
 #include <dali/public-api/scripting/scripting.h>
 
+#include <dali/public-api/signals/base-signal.h>
+#include <dali/public-api/signals/callback.h>
+#include <dali/public-api/signals/connection-tracker-interface.h>
+#include <dali/public-api/signals/connection-tracker.h>
+#include <dali/public-api/signals/dali-signal-v2.h>
+#include <dali/public-api/signals/functor-delegate.h>
+#include <dali/public-api/signals/signal-slot-connections.h>
+#include <dali/public-api/signals/signal-slot-observers.h>
+#include <dali/public-api/signals/slot-delegate.h>
+
+#include <dali/public-api/shader-effects/shader-effect.h>
+
+#include <dali/public-api/text/font-parameters.h>
+#include <dali/public-api/text/font.h>
+#include <dali/public-api/text/text-actor-parameters.h>
+#include <dali/public-api/text/text-style.h>
+#include <dali/public-api/text/text.h>
+#include <dali/public-api/text/utf8.h>
+
+#include <dali/public-api/dali-core-version.h>
+
 #endif // __DALI_CORE_H__