#include <dali/public-api/actors/draw-mode.h>
#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/actors/layer.h>
-#include <dali/public-api/actors/renderable-actor.h>
#include <dali/public-api/actors/sampling.h>
#include <dali/public-api/animation/alpha-function.h>
#include <dali/public-api/images/frame-buffer-image.h>
#include <dali/public-api/images/image.h>
#include <dali/public-api/images/native-image.h>
+#include <dali/public-api/images/native-image-interface.h>
#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/images/nine-patch-image.h>
#include <dali/public-api/images/pixel.h>
#include <dali/public-api/math/vector2.h>
#include <dali/public-api/math/vector3.h>
#include <dali/public-api/math/vector4.h>
-
#include <dali/public-api/object/any.h>
#include <dali/public-api/object/base-handle.h>
#include <dali/public-api/object/base-object.h>