}
/**
- * @brief A 3D parametric curve
+ * @brief A 3D parametric curve.
*
- * Paths can be used to animate position and orientation of actors using Dali::Animate()
+ * Paths can be used to animate position and orientation of actors using Dali::Animate().
*
* @SINCE_1_0.0
*/
public:
/**
- * @brief An enumeration of properties belonging to the Path class.
+ * @brief Enumeration for the instance of properties belonging to the Path class.
* @SINCE_1_0.0
*/
struct Property
{
+ /**
+ * @brief Enumeration for the instance of properties belonging to the Path class.
+ * @SINCE_1_0.0
+ */
enum
{
POINTS = DEFAULT_OBJECT_PROPERTY_START_INDEX, ///< name "points", type Vector3 @SINCE_1_0.0
};
/**
- * @brief Create an initialized Path handle.
+ * @brief Creates an initialized Path handle.
*
* @SINCE_1_0.0
- * @return A handle to a newly allocated Dali resource.
+ * @return A handle to a newly allocated Dali resource
*/
static Path New();
/**
- * @brief Downcast a handle to Path handle.
+ * @brief Downcasts a handle to Path handle.
*
- * If handle points to a Path object the downcast produces
- * valid handle. If not the returned handle is left uninitialized.
+ * If handle points to a Path object, the downcast produces valid handle.
+ * If not, the returned handle is left uninitialized.
* @SINCE_1_0.0
* @param[in] handle Handle to an object
* @return Handle to a Path object or an uninitialized handle
static Path DownCast( BaseHandle handle );
/**
- * @brief Create an uninitialized Path handle.
+ * @brief Creates an uninitialized Path handle.
*
* This can be initialized with Path::New().
* Calling member functions with an uninitialized Path handle is not allowed.
Path();
/**
- * @brief Destructor
+ * @brief Destructor.
*
* This is non-virtual since derived Handle types must not contain data or virtual methods.
* @SINCE_1_0.0
* @brief This copy constructor is required for (smart) pointer semantics.
*
* @SINCE_1_0.0
- * @param [in] handle A reference to the copied handle
+ * @param[in] handle A reference to the copied handle
*/
Path(const Path& handle);
* @brief This assignment operator is required for (smart) pointer semantics.
*
* @SINCE_1_0.0
- * @param [in] rhs A reference to the copied handle
+ * @param[in] rhs A reference to the copied handle
* @return A reference to this
*/
Path& operator=(const Path& rhs);
/**
- * @brief Add an interpolation point.
+ * @brief Adds an interpolation point.
*
* @SINCE_1_0.0
* @param[in] point The new interpolation point to be added
void AddPoint(const Vector3& point );
/**
- * @brief Add a control point.
+ * @brief Adds a control point.
*
* @SINCE_1_0.0
* @param[in] point The new control point to be added
* negative values means the spline contains loops, positive values up to
* 0.5 result in a smooth curve, positive values between 0.5 and 1 result
* in looped curves where the loops are not distinct (i.e. the curve appears
- * to be non-continuous), positive values higher than 1 result in looped curves.
+ * to be non-continuous), positive values higher than 1 result in looped curves
* @pre There are at least two points in the path ( one segment ).
*
*/
void GenerateControlPoints( float curvature );
/**
- * @brief Sample path at a given progress. Calculates position and tangent at that point of the curve
+ * @brief Sample path at a given progress. Calculates position and tangent at that point of the curve.
*
* @SINCE_1_0.0
- * @param[in] progress A floating point value between 0.0 and 1.0.
- * @param[out] position The interpolated position at that progress.
- * @param[out] tangent The interpolated tangent at that progress.
+ * @param[in] progress A floating point value between 0.0 and 1.0
+ * @param[out] position The interpolated position at that progress
+ * @param[out] tangent The interpolated tangent at that progress
*/
void Sample( float progress, Vector3& position, Vector3& tangent ) const;
* @brief Accessor for the interpolation points.
*
* @SINCE_1_0.0
- * @param[in] index The index of the interpolation point.
- * @return A reference to the interpolation point.
+ * @param[in] index The index of the interpolation point
+ * @return A reference to the interpolation point
*/
Vector3& GetPoint( size_t index );
* @brief Accessor for the control points.
*
* @SINCE_1_0.0
- * @param[in] index The index of the control point.
- * @return A reference to the control point.
+ * @param[in] index The index of the control point
+ * @return A reference to the control point
*/
Vector3& GetControlPoint( size_t index );
/**
- * @brief Get the number of interpolation points in the path
+ * @brief Gets the number of interpolation points in the path.
*
* @SINCE_1_0.0
* @return The number of interpolation points in the path
public: // Not intended for application developers
/**
+ * @internal
* @brief This constructor is used by Path::New() methods.
*
* @SINCE_1_0.0