*/
// CLASS HEADER
-#include <dali/public-api/animation/path.h>
#include <dali/internal/event/animation/path-impl.h>
+#include <dali/public-api/animation/path.h>
// INTERNAL INCLUDES
namespace Dali
{
-
Path Path::New()
{
Internal::Path* internal = Internal::Path::New();
return Path(internal);
}
-Path Path::DownCast( BaseHandle handle )
+Path Path::DownCast(BaseHandle handle)
{
- return Path( dynamic_cast<Dali::Internal::Path*>(handle.GetObjectPtr()) );
+ return Path(dynamic_cast<Dali::Internal::Path*>(handle.GetObjectPtr()));
}
-Path::Path()
-{
-}
+Path::Path() = default;
-Path::~Path()
-{
-}
+Path::~Path() = default;
-Path::Path(const Path& handle)
-:Handle(handle)
-{
-}
+Path::Path(const Path& handle) = default;
Path::Path(Internal::Path* internal)
: Handle(internal)
{
}
-Path& Path::operator=(const Path& rhs)
-{
- BaseHandle::operator=(rhs);
- return *this;
-}
+Path& Path::operator=(const Path& rhs) = default;
-Path::Path( Path&& rhs ) = default;
+Path::Path(Path&& rhs) noexcept = default;
-Path& Path::operator=( Path&& rhs ) = default;
+Path& Path::operator=(Path&& rhs) noexcept = default;
-void Path::AddPoint(const Vector3& point )
+void Path::AddPoint(const Vector3& point)
{
- GetImplementation(*this).AddPoint( point );
+ GetImplementation(*this).AddPoint(point);
}
-void Path::AddControlPoint(const Vector3& point )
+void Path::AddControlPoint(const Vector3& point)
{
- GetImplementation(*this).AddControlPoint( point );
+ GetImplementation(*this).AddControlPoint(point);
}
-void Path::GenerateControlPoints( float curvature )
+void Path::GenerateControlPoints(float curvature)
{
- GetImplementation(*this).GenerateControlPoints( curvature );
+ GetImplementation(*this).GenerateControlPoints(curvature);
}
-
-void Path::Sample( float progress, Vector3& position, Vector3& tangent ) const
+void Path::Sample(float progress, Vector3& position, Vector3& tangent) const
{
- GetImplementation(*this).Sample( progress, position, tangent );
+ GetImplementation(*this).Sample(progress, position, tangent);
}
-Vector3& Path::GetPoint( size_t index )
+Vector3& Path::GetPoint(size_t index)
{
- return GetImplementation(*this).GetPoint( static_cast<uint32_t>( index ) );
+ return GetImplementation(*this).GetPoint(static_cast<uint32_t>(index));
}
-Vector3& Path::GetControlPoint( size_t index )
+Vector3& Path::GetControlPoint(size_t index)
{
- return GetImplementation(*this).GetControlPoint( static_cast<uint32_t>( index ) );
+ return GetImplementation(*this).GetControlPoint(static_cast<uint32_t>(index));
}
size_t Path::GetPointCount() const
return GetImplementation(*this).GetPointCount();
}
-} // Dali
+} // namespace Dali