namespace Dali
{
-Animation::Animation()
-{
-}
+Animation::Animation() = default;
Animation::Animation(Internal::Animation* animation)
: BaseHandle(animation)
return Animation(dynamic_cast<Dali::Internal::Animation*>(handle.GetObjectPtr()));
}
-Animation::~Animation()
-{
-}
+Animation::~Animation() = default;
Animation::Animation(const Animation& handle) = default;
Animation& Animation::operator=(const Animation& rhs) = default;
-Animation::Animation(Animation&& rhs) = default;
+Animation::Animation(Animation&& rhs) noexcept = default;
-Animation& Animation::operator=(Animation&& rhs) = default;
+Animation& Animation::operator=(Animation&& rhs) noexcept = default;
void Animation::SetDuration(float durationSeconds)
{