Merge "Clean up the code to build successfully on macOS" into devel/master
[platform/core/uifw/dali-core.git] / dali / public-api / animation / animation.cpp
index 8be9bb2..d1987c5 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/public-api/animation/animation.h>
 
 // INTERNAL INCLUDES
-#include <dali/public-api/animation/alpha-functions.h>
-#include <dali/public-api/animation/time-period.h>
-#include <dali/public-api/math/quaternion.h>
-#include <dali/public-api/math/degree.h>
-#include <dali/public-api/math/radian.h>
-#include <dali/public-api/math/vector2.h>
 #include <dali/internal/event/actors/actor-impl.h>
 #include <dali/internal/event/animation/animation-impl.h>
-#include <dali/internal/event/effects/shader-effect-impl.h>
+#include <dali/internal/event/animation/path-impl.h>
+#include <dali/public-api/animation/alpha-function.h>
+#include <dali/public-api/animation/time-period.h>
 
 namespace Dali
 {
-
-const char* const Animation::SIGNAL_FINISHED = "finished";
-const char* const Animation::ACTION_PLAY = "play";
-const char* const Animation::ACTION_STOP = "stop";
-const char* const Animation::ACTION_PAUSE = "pause";
-
-Animation::Animation()
-{
-}
+Animation::Animation() = default;
 
 Animation::Animation(Internal::Animation* animation)
 : BaseHandle(animation)
@@ -53,25 +41,20 @@ Animation Animation::New(float durationSeconds)
   return Animation(internal.Get());
 }
 
-Animation Animation::DownCast( BaseHandle handle )
+Animation Animation::DownCast(BaseHandle handle)
 {
-  return Animation( dynamic_cast<Dali::Internal::Animation*>(handle.GetObjectPtr()) );
+  return Animation(dynamic_cast<Dali::Internal::Animation*>(handle.GetObjectPtr()));
 }
 
-Animation::~Animation()
-{
-}
+Animation::~Animation() = default;
 
-Animation::Animation(const Animation& handle)
-: BaseHandle(handle)
-{
-}
+Animation::Animation(const Animation& handle) = default;
 
-Animation& Animation::operator=(const Animation& rhs)
-{
-  BaseHandle::operator=(rhs);
-  return *this;
-}
+Animation& Animation::operator=(const Animation& rhs) = default;
+
+Animation::Animation(Animation&& rhs) = default;
+
+Animation& Animation::operator=(Animation&& rhs) = default;
 
 void Animation::SetDuration(float durationSeconds)
 {
@@ -88,6 +71,21 @@ void Animation::SetLooping(bool looping)
   GetImplementation(*this).SetLooping(looping);
 }
 
+void Animation::SetLoopCount(int32_t count)
+{
+  GetImplementation(*this).SetLoopCount(count);
+}
+
+int32_t Animation::GetLoopCount()
+{
+  return GetImplementation(*this).GetLoopCount();
+}
+
+int32_t Animation::GetCurrentLoop()
+{
+  return GetImplementation(*this).GetCurrentLoop();
+}
+
 bool Animation::IsLooping() const
 {
   return GetImplementation(*this).IsLooping();
@@ -103,9 +101,9 @@ Dali::Animation::EndAction Animation::GetEndAction() const
   return GetImplementation(*this).GetEndAction();
 }
 
-void Animation::SetDisconnectAction( Animation::EndAction disconnectAction )
+void Animation::SetDisconnectAction(Animation::EndAction disconnectAction)
 {
-  GetImplementation(*this).SetDisconnectAction( disconnectAction );
+  GetImplementation(*this).SetDisconnectAction(disconnectAction);
 }
 
 Animation::EndAction Animation::GetDisconnectAction() const
@@ -133,12 +131,21 @@ void Animation::PlayFrom(float progress)
   GetImplementation(*this).PlayFrom(progress);
 }
 
+void Animation::PlayAfter(float delaySeconds)
+{
+  GetImplementation(*this).PlayAfter(delaySeconds);
+}
 
 void Animation::Pause()
 {
   GetImplementation(*this).Pause();
 }
 
+Dali::Animation::State Animation::GetState() const
+{
+  return GetImplementation(*this).GetState();
+}
+
 void Animation::Stop()
 {
   GetImplementation(*this).Stop();
@@ -149,49 +156,59 @@ void Animation::Clear()
   GetImplementation(*this).Clear();
 }
 
-Animation::AnimationSignalV2& Animation::FinishedSignal()
+void Animation::SetLoopingMode(LoopingMode loopingMode)
+{
+  GetImplementation(*this).SetLoopingMode(loopingMode);
+}
+
+Animation::LoopingMode Animation::GetLoopingMode() const
+{
+  return GetImplementation(*this).GetLoopingMode();
+}
+
+Animation::AnimationSignalType& Animation::FinishedSignal()
 {
   return GetImplementation(*this).FinishedSignal();
 }
 
 void Animation::AnimateBy(Property target, Property::Value relativeValue)
 {
-  GetImplementation(*this).AnimateBy(target, relativeValue);
+  GetImplementation(*this).AnimateBy(target, std::move(relativeValue));
 }
 
 void Animation::AnimateBy(Property target, Property::Value relativeValue, AlphaFunction alpha)
 {
-  GetImplementation(*this).AnimateBy(target, relativeValue, alpha);
+  GetImplementation(*this).AnimateBy(target, std::move(relativeValue), alpha);
 }
 
 void Animation::AnimateBy(Property target, Property::Value relativeValue, TimePeriod period)
 {
-  GetImplementation(*this).AnimateBy(target, relativeValue, period);
+  GetImplementation(*this).AnimateBy(target, std::move(relativeValue), period);
 }
 
 void Animation::AnimateBy(Property target, Property::Value relativeValue, AlphaFunction alpha, TimePeriod period)
 {
-  GetImplementation(*this).AnimateBy(target, relativeValue, alpha, period);
+  GetImplementation(*this).AnimateBy(target, std::move(relativeValue), alpha, period);
 }
 
 void Animation::AnimateTo(Property target, Property::Value destinationValue)
 {
-  GetImplementation(*this).AnimateTo(target, destinationValue);
+  GetImplementation(*this).AnimateTo(target, std::move(destinationValue));
 }
 
 void Animation::AnimateTo(Property target, Property::Value destinationValue, AlphaFunction alpha)
 {
-  GetImplementation(*this).AnimateTo(target, destinationValue, alpha);
+  GetImplementation(*this).AnimateTo(target, std::move(destinationValue), alpha);
 }
 
 void Animation::AnimateTo(Property target, Property::Value destinationValue, TimePeriod period)
 {
-  GetImplementation(*this).AnimateTo(target, destinationValue, period);
+  GetImplementation(*this).AnimateTo(target, std::move(destinationValue), period);
 }
 
 void Animation::AnimateTo(Property target, Property::Value destinationValue, AlphaFunction alpha, TimePeriod period)
 {
-  GetImplementation(*this).AnimateTo(target, destinationValue, alpha, period);
+  GetImplementation(*this).AnimateTo(target, std::move(destinationValue), alpha, period);
 }
 
 void Animation::AnimateBetween(Property target, KeyFrames& keyFrames)
@@ -199,186 +216,61 @@ void Animation::AnimateBetween(Property target, KeyFrames& keyFrames)
   GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames));
 }
 
-void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, TimePeriod period)
+void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, Interpolation interpolation)
 {
-  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), period);
+  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), interpolation);
 }
 
-void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha)
+void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, TimePeriod period)
 {
-  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), alpha);
+  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), period);
 }
 
-void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period)
+void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, TimePeriod period, Interpolation interpolation)
 {
-  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), alpha, period);
+  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), period, interpolation);
 }
 
-void Animation::Animate( Property target, Property::Type targetType, AnyFunction func )
+void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha)
 {
-  GetImplementation(*this).Animate( target, targetType, func );
+  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), alpha);
 }
 
-void Animation::Animate( Property target, Property::Type targetType, AnyFunction func, AlphaFunction alpha )
+void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha, Interpolation interpolation)
 {
-  GetImplementation(*this).Animate( target, targetType, func, alpha );
+  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), alpha, interpolation);
 }
 
-void Animation::Animate( Property target, Property::Type targetType, AnyFunction func, TimePeriod period )
+void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period)
 {
-  GetImplementation(*this).Animate( target, targetType, func, period );
+  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), alpha, period);
 }
 
-void Animation::Animate( Property target, Property::Type targetType, AnyFunction func, AlphaFunction alpha, TimePeriod period )
+void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period, Interpolation interpolation)
 {
-  GetImplementation(*this).Animate( target, targetType, func, alpha, period );
+  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), alpha, period, interpolation);
 }
 
 // Actor specific animations
 
-void Animation::MoveBy(Actor actor, float x, float y, float z)
-{
-  GetImplementation(*this).MoveBy(GetImplementation(actor), x, y, z);
-}
-
-void Animation::MoveBy(Actor actor, Vector3 displacement, AlphaFunction alpha)
-{
-  GetImplementation(*this).MoveBy(GetImplementation(actor), displacement, alpha);
-}
-
-void Animation::MoveBy(Actor actor, Vector3 displacement, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).MoveBy(GetImplementation(actor), displacement, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::MoveTo(Actor actor, float x, float y, float z)
-{
-  GetImplementation(*this).MoveTo(GetImplementation(actor), x, y, z);
-}
-
-void Animation::MoveTo(Actor actor, Vector3 position, AlphaFunction alpha)
-{
-  GetImplementation(*this).MoveTo(GetImplementation(actor), position, alpha);
-}
-
-void Animation::MoveTo(Actor actor, Vector3 position, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).MoveTo(GetImplementation(actor), position, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::Move(Actor actor, AnimatorFunctionVector3 animatorFunc, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).Move(GetImplementation(actor), animatorFunc, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::RotateBy(Actor actor, Degree angle, Vector3 axis)
-{
-  GetImplementation(*this).RotateBy(GetImplementation(actor), Radian(angle), axis);
-}
-
-void Animation::RotateBy(Actor actor, Radian angle, Vector3 axis)
-{
-  GetImplementation(*this).RotateBy(GetImplementation(actor), angle, axis);
-}
-
-void Animation::RotateBy(Actor actor, Degree angle, Vector3 axis, AlphaFunction alpha)
-{
-  GetImplementation(*this).RotateBy(GetImplementation(actor), Radian(angle), axis, alpha);
-}
-
-void Animation::RotateBy(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha)
-{
-  GetImplementation(*this).RotateBy(GetImplementation(actor), angle, axis, alpha);
-}
-
-void Animation::RotateBy(Actor actor, Degree angle, Vector3 axis, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).RotateBy(GetImplementation(actor), Radian(angle), axis, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::RotateBy(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).RotateBy(GetImplementation(actor), angle, axis, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::RotateTo(Actor actor, Degree angle, Vector3 axis)
-{
-  GetImplementation(*this).RotateTo(GetImplementation(actor), Radian(angle), axis);
-}
-
-void Animation::RotateTo(Actor actor, Radian angle, Vector3 axis)
+void Animation::Animate(Actor actor, Path path, const Vector3& forward)
 {
-  GetImplementation(*this).RotateTo(GetImplementation(actor), angle, axis);
+  GetImplementation(*this).Animate(GetImplementation(actor), GetImplementation(path), forward);
 }
 
-void Animation::RotateTo(Actor actor, Quaternion rotation)
+void Animation::Animate(Actor actor, Path path, const Vector3& forward, AlphaFunction alpha)
 {
-  GetImplementation(*this).RotateTo(GetImplementation(actor), rotation);
+  GetImplementation(*this).Animate(GetImplementation(actor), GetImplementation(path), forward, alpha);
 }
 
-void Animation::RotateTo(Actor actor, Degree angle, Vector3 axis, AlphaFunction alpha)
+void Animation::Animate(Actor actor, Path path, const Vector3& forward, TimePeriod period)
 {
-  GetImplementation(*this).RotateTo(GetImplementation(actor), Radian(angle), axis, alpha);
+  GetImplementation(*this).Animate(GetImplementation(actor), GetImplementation(path), forward, period);
 }
 
-void Animation::RotateTo(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha)
+void Animation::Animate(Actor actor, Path path, const Vector3& forward, AlphaFunction alpha, TimePeriod period)
 {
-  GetImplementation(*this).RotateTo(GetImplementation(actor), angle, axis, alpha);
-}
-
-void Animation::RotateTo(Actor actor, Quaternion rotation, AlphaFunction alpha)
-{
-  GetImplementation(*this).RotateTo(GetImplementation(actor), rotation, alpha);
-}
-
-void Animation::RotateTo(Actor actor, Degree angle, Vector3 axis, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).RotateTo(GetImplementation(actor), Radian(angle), axis, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::RotateTo(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).RotateTo(GetImplementation(actor), angle, axis, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::RotateTo(Actor actor, Quaternion rotation, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).RotateTo(GetImplementation(actor), rotation, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::Rotate(Actor actor, AnimatorFunctionQuaternion animatorFunc, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).Rotate(GetImplementation(actor), animatorFunc, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::ScaleBy(Actor actor, float x, float y, float z)
-{
-  GetImplementation(*this).ScaleBy(GetImplementation(actor), x, y, z);
-}
-
-void Animation::ScaleBy(Actor actor, Vector3 scale, AlphaFunction alpha)
-{
-  GetImplementation(*this).ScaleBy(GetImplementation(actor), scale, alpha);
-}
-
-void Animation::ScaleBy(Actor actor, Vector3 scale, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).ScaleBy(GetImplementation(actor), scale, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::ScaleTo(Actor actor, float x, float y, float z)
-{
-  GetImplementation(*this).ScaleTo(GetImplementation(actor), x, y, z);
-}
-
-void Animation::ScaleTo(Actor actor, Vector3 scale, AlphaFunction alpha)
-{
-  GetImplementation(*this).ScaleTo(GetImplementation(actor), scale, alpha);
-}
-
-void Animation::ScaleTo(Actor actor, Vector3 scale, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).ScaleTo(GetImplementation(actor), scale, alpha, delaySeconds, durationSeconds);
+  GetImplementation(*this).Animate(GetImplementation(actor), GetImplementation(path), forward, alpha, period);
 }
 
 void Animation::Show(Actor actor, float delaySeconds)
@@ -391,99 +283,9 @@ void Animation::Hide(Actor actor, float delaySeconds)
   GetImplementation(*this).Hide(GetImplementation(actor), delaySeconds);
 }
 
-void Animation::OpacityBy(Actor actor, float opacity)
-{
-  GetImplementation(*this).OpacityBy(GetImplementation(actor), opacity);
-}
-
-void Animation::OpacityBy(Actor actor, float opacity, AlphaFunction alpha)
-{
-  GetImplementation(*this).OpacityBy(GetImplementation(actor), opacity, alpha);
-}
-
-void Animation::OpacityBy(Actor actor, float opacity, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).OpacityBy(GetImplementation(actor), opacity, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::OpacityTo(Actor actor, float opacity)
-{
-  GetImplementation(*this).OpacityTo(GetImplementation(actor), opacity);
-}
-
-void Animation::OpacityTo(Actor actor, float opacity, AlphaFunction alpha)
-{
-  GetImplementation(*this).OpacityTo(GetImplementation(actor), opacity, alpha);
-}
-
-void Animation::OpacityTo(Actor actor, float opacity, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).OpacityTo(GetImplementation(actor), opacity, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::ColorBy(Actor actor, Vector4 color)
-{
-  GetImplementation(*this).ColorBy(GetImplementation(actor), color);
-}
-
-void Animation::ColorBy(Actor actor, Vector4 color, AlphaFunction alpha)
-{
-  GetImplementation(*this).ColorBy(GetImplementation(actor), color, alpha);
-}
-
-void Animation::ColorBy(Actor actor, Vector4 color, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).ColorBy(GetImplementation(actor), color, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::ColorTo(Actor actor, Vector4 color)
-{
-  GetImplementation(*this).ColorTo(GetImplementation(actor), color);
-}
-
-void Animation::ColorTo(Actor actor, Vector4 color, AlphaFunction alpha)
-{
-  GetImplementation(*this).ColorTo(GetImplementation(actor), color, alpha);
-}
-
-void Animation::ColorTo(Actor actor, Vector4 color, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).ColorTo(GetImplementation(actor), color, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::Resize(Actor actor, float width, float height)
-{
-  GetImplementation(*this).Resize(GetImplementation(actor), width, height);
-}
-
-void Animation::Resize(Actor actor, float width, float height, AlphaFunction alpha)
-{
-  GetImplementation(*this).Resize(GetImplementation(actor), width, height, alpha);
-}
-
-void Animation::Resize(Actor actor,float width, float height, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).Resize(GetImplementation(actor), width, height, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::Resize(Actor actor, Vector3 size)
-{
-  GetImplementation(*this).Resize(GetImplementation(actor), size);
-}
-
-void Animation::Resize(Actor actor, Vector3 size, AlphaFunction alpha)
-{
-  GetImplementation(*this).Resize(GetImplementation(actor), size, alpha);
-}
-
-void Animation::Resize(Actor actor, Vector3 size, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).Resize(GetImplementation(actor), size, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::SetCurrentProgress( float progress )
+void Animation::SetCurrentProgress(float progress)
 {
-  return GetImplementation(*this).SetCurrentProgress( progress );
+  return GetImplementation(*this).SetCurrentProgress(progress);
 }
 
 float Animation::GetCurrentProgress()
@@ -491,9 +293,9 @@ float Animation::GetCurrentProgress()
   return GetImplementation(*this).GetCurrentProgress();
 }
 
-void Animation::SetSpeedFactor( float factor )
+void Animation::SetSpeedFactor(float factor)
 {
-  GetImplementation(*this).SetSpeedFactor( factor );
+  GetImplementation(*this).SetSpeedFactor(factor);
 }
 
 float Animation::GetSpeedFactor() const
@@ -501,7 +303,7 @@ float Animation::GetSpeedFactor() const
   return GetImplementation(*this).GetSpeedFactor();
 }
 
-void Animation::SetPlayRange( const Vector2& range )
+void Animation::SetPlayRange(const Vector2& range)
 {
   GetImplementation(*this).SetPlayRange(range);
 }