Change copy constructor and copy assignment in common classes to use the default...
[platform/core/uifw/dali-core.git] / dali / public-api / animation / animation.cpp
index 40c1e26..aea5404 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/public-api/animation/animation.h>
 
 // INTERNAL INCLUDES
-#include <dali/public-api/animation/alpha-functions.h>
+#include <dali/public-api/animation/alpha-function.h>
 #include <dali/public-api/animation/time-period.h>
-#include <dali/public-api/math/quaternion.h>
-#include <dali/public-api/math/degree.h>
-#include <dali/public-api/math/radian.h>
-#include <dali/public-api/math/vector2.h>
 #include <dali/internal/event/actors/actor-impl.h>
 #include <dali/internal/event/animation/animation-impl.h>
-#include <dali/internal/event/effects/shader-effect-impl.h>
+#include <dali/internal/event/animation/path-impl.h>
 
 namespace Dali
 {
 
-const char* const Animation::SIGNAL_FINISHED = "finished";
-const char* const Animation::ACTION_PLAY = "play";
-const char* const Animation::ACTION_STOP = "stop";
-const char* const Animation::ACTION_PAUSE = "pause";
-
 Animation::Animation()
 {
 }
@@ -62,16 +53,13 @@ Animation::~Animation()
 {
 }
 
-Animation::Animation(const Animation& handle)
-: BaseHandle(handle)
-{
-}
+Animation::Animation(const Animation& handle) = default;
 
-Animation& Animation::operator=(const Animation& rhs)
-{
-  BaseHandle::operator=(rhs);
-  return *this;
-}
+Animation& Animation::operator=(const Animation& rhs) = default;
+
+Animation::Animation( Animation&& rhs ) = default;
+
+Animation& Animation::operator=( Animation&& rhs ) = default;
 
 void Animation::SetDuration(float durationSeconds)
 {
@@ -88,6 +76,21 @@ void Animation::SetLooping(bool looping)
   GetImplementation(*this).SetLooping(looping);
 }
 
+void Animation::SetLoopCount(int32_t count)
+{
+  GetImplementation(*this).SetLoopCount(count);
+}
+
+int32_t Animation::GetLoopCount()
+{
+  return GetImplementation(*this).GetLoopCount();
+}
+
+int32_t Animation::GetCurrentLoop()
+{
+  return GetImplementation(*this).GetCurrentLoop();
+}
+
 bool Animation::IsLooping() const
 {
   return GetImplementation(*this).IsLooping();
@@ -133,12 +136,21 @@ void Animation::PlayFrom(float progress)
   GetImplementation(*this).PlayFrom(progress);
 }
 
+void Animation::PlayAfter( float delaySeconds )
+{
+  GetImplementation( *this ).PlayAfter( delaySeconds );
+}
 
 void Animation::Pause()
 {
   GetImplementation(*this).Pause();
 }
 
+Dali::Animation::State Animation::GetState() const
+{
+  return GetImplementation(*this).GetState();
+}
+
 void Animation::Stop()
 {
   GetImplementation(*this).Stop();
@@ -149,7 +161,17 @@ void Animation::Clear()
   GetImplementation(*this).Clear();
 }
 
-Animation::AnimationSignalV2& Animation::FinishedSignal()
+void Animation::SetLoopingMode( LoopingMode loopingMode )
+{
+  GetImplementation( *this ).SetLoopingMode( loopingMode );
+}
+
+Animation::LoopingMode Animation::GetLoopingMode() const
+{
+  return GetImplementation( *this ).GetLoopingMode();
+}
+
+Animation::AnimationSignalType& Animation::FinishedSignal()
 {
   return GetImplementation(*this).FinishedSignal();
 }
@@ -194,9 +216,14 @@ void Animation::AnimateTo(Property target, Property::Value destinationValue, Alp
   GetImplementation(*this).AnimateTo(target, destinationValue, alpha, period);
 }
 
-void Animation::AnimateBetween(Property target, KeyFrames& keyFrames)
+void Animation::AnimateBetween(Property target, KeyFrames& keyFrames )
 {
-  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames));
+  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames) );
+}
+
+void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, Interpolation interpolation)
+{
+  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), interpolation );
 }
 
 void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, TimePeriod period)
@@ -204,16 +231,33 @@ void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, TimePeriod
   GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), period);
 }
 
+void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, TimePeriod period, Interpolation interpolation)
+{
+  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), period, interpolation );
+}
+
 void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha)
 {
   GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), alpha);
 }
 
+void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha, Interpolation interpolation)
+{
+  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), alpha, interpolation);
+}
+
+
 void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period)
 {
   GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), alpha, period);
 }
 
+void Animation::AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period, Interpolation interpolation)
+{
+  GetImplementation(*this).AnimateBetween(target, GetImplementation(keyFrames), alpha, period, interpolation);
+}
+
+
 // Actor specific animations
 
 void Animation::Animate( Actor actor, Path path, const Vector3& forward )
@@ -236,141 +280,6 @@ void Animation::Animate( Actor actor, Path path, const Vector3& forward, AlphaFu
   GetImplementation(*this).Animate(GetImplementation(actor), GetImplementation( path ), forward, alpha, period );
 }
 
-void Animation::MoveBy(Actor actor, float x, float y, float z)
-{
-  GetImplementation(*this).MoveBy(GetImplementation(actor), x, y, z);
-}
-
-void Animation::MoveBy(Actor actor, Vector3 displacement, AlphaFunction alpha)
-{
-  GetImplementation(*this).MoveBy(GetImplementation(actor), displacement, alpha);
-}
-
-void Animation::MoveBy(Actor actor, Vector3 displacement, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).MoveBy(GetImplementation(actor), displacement, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::MoveTo(Actor actor, float x, float y, float z)
-{
-  GetImplementation(*this).MoveTo(GetImplementation(actor), x, y, z);
-}
-
-void Animation::MoveTo(Actor actor, Vector3 position, AlphaFunction alpha)
-{
-  GetImplementation(*this).MoveTo(GetImplementation(actor), position, alpha);
-}
-
-void Animation::MoveTo(Actor actor, Vector3 position, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).MoveTo(GetImplementation(actor), position, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::RotateBy(Actor actor, Degree angle, Vector3 axis)
-{
-  GetImplementation(*this).RotateBy(GetImplementation(actor), Radian(angle), axis);
-}
-
-void Animation::RotateBy(Actor actor, Radian angle, Vector3 axis)
-{
-  GetImplementation(*this).RotateBy(GetImplementation(actor), angle, axis);
-}
-
-void Animation::RotateBy(Actor actor, Degree angle, Vector3 axis, AlphaFunction alpha)
-{
-  GetImplementation(*this).RotateBy(GetImplementation(actor), Radian(angle), axis, alpha);
-}
-
-void Animation::RotateBy(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha)
-{
-  GetImplementation(*this).RotateBy(GetImplementation(actor), angle, axis, alpha);
-}
-
-void Animation::RotateBy(Actor actor, Degree angle, Vector3 axis, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).RotateBy(GetImplementation(actor), Radian(angle), axis, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::RotateBy(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).RotateBy(GetImplementation(actor), angle, axis, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::RotateTo(Actor actor, Degree angle, Vector3 axis)
-{
-  GetImplementation(*this).RotateTo(GetImplementation(actor), Radian(angle), axis);
-}
-
-void Animation::RotateTo(Actor actor, Radian angle, Vector3 axis)
-{
-  GetImplementation(*this).RotateTo(GetImplementation(actor), angle, axis);
-}
-
-void Animation::RotateTo(Actor actor, Quaternion rotation)
-{
-  GetImplementation(*this).RotateTo(GetImplementation(actor), rotation);
-}
-
-void Animation::RotateTo(Actor actor, Degree angle, Vector3 axis, AlphaFunction alpha)
-{
-  GetImplementation(*this).RotateTo(GetImplementation(actor), Radian(angle), axis, alpha);
-}
-
-void Animation::RotateTo(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha)
-{
-  GetImplementation(*this).RotateTo(GetImplementation(actor), angle, axis, alpha);
-}
-
-void Animation::RotateTo(Actor actor, Quaternion rotation, AlphaFunction alpha)
-{
-  GetImplementation(*this).RotateTo(GetImplementation(actor), rotation, alpha);
-}
-
-void Animation::RotateTo(Actor actor, Degree angle, Vector3 axis, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).RotateTo(GetImplementation(actor), Radian(angle), axis, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::RotateTo(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).RotateTo(GetImplementation(actor), angle, axis, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::RotateTo(Actor actor, Quaternion rotation, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).RotateTo(GetImplementation(actor), rotation, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::ScaleBy(Actor actor, float x, float y, float z)
-{
-  GetImplementation(*this).ScaleBy(GetImplementation(actor), x, y, z);
-}
-
-void Animation::ScaleBy(Actor actor, Vector3 scale, AlphaFunction alpha)
-{
-  GetImplementation(*this).ScaleBy(GetImplementation(actor), scale, alpha);
-}
-
-void Animation::ScaleBy(Actor actor, Vector3 scale, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).ScaleBy(GetImplementation(actor), scale, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::ScaleTo(Actor actor, float x, float y, float z)
-{
-  GetImplementation(*this).ScaleTo(GetImplementation(actor), x, y, z);
-}
-
-void Animation::ScaleTo(Actor actor, Vector3 scale, AlphaFunction alpha)
-{
-  GetImplementation(*this).ScaleTo(GetImplementation(actor), scale, alpha);
-}
-
-void Animation::ScaleTo(Actor actor, Vector3 scale, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).ScaleTo(GetImplementation(actor), scale, alpha, delaySeconds, durationSeconds);
-}
-
 void Animation::Show(Actor actor, float delaySeconds)
 {
   GetImplementation(*this).Show(GetImplementation(actor), delaySeconds);
@@ -381,96 +290,6 @@ void Animation::Hide(Actor actor, float delaySeconds)
   GetImplementation(*this).Hide(GetImplementation(actor), delaySeconds);
 }
 
-void Animation::OpacityBy(Actor actor, float opacity)
-{
-  GetImplementation(*this).OpacityBy(GetImplementation(actor), opacity);
-}
-
-void Animation::OpacityBy(Actor actor, float opacity, AlphaFunction alpha)
-{
-  GetImplementation(*this).OpacityBy(GetImplementation(actor), opacity, alpha);
-}
-
-void Animation::OpacityBy(Actor actor, float opacity, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).OpacityBy(GetImplementation(actor), opacity, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::OpacityTo(Actor actor, float opacity)
-{
-  GetImplementation(*this).OpacityTo(GetImplementation(actor), opacity);
-}
-
-void Animation::OpacityTo(Actor actor, float opacity, AlphaFunction alpha)
-{
-  GetImplementation(*this).OpacityTo(GetImplementation(actor), opacity, alpha);
-}
-
-void Animation::OpacityTo(Actor actor, float opacity, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).OpacityTo(GetImplementation(actor), opacity, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::ColorBy(Actor actor, Vector4 color)
-{
-  GetImplementation(*this).ColorBy(GetImplementation(actor), color);
-}
-
-void Animation::ColorBy(Actor actor, Vector4 color, AlphaFunction alpha)
-{
-  GetImplementation(*this).ColorBy(GetImplementation(actor), color, alpha);
-}
-
-void Animation::ColorBy(Actor actor, Vector4 color, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).ColorBy(GetImplementation(actor), color, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::ColorTo(Actor actor, Vector4 color)
-{
-  GetImplementation(*this).ColorTo(GetImplementation(actor), color);
-}
-
-void Animation::ColorTo(Actor actor, Vector4 color, AlphaFunction alpha)
-{
-  GetImplementation(*this).ColorTo(GetImplementation(actor), color, alpha);
-}
-
-void Animation::ColorTo(Actor actor, Vector4 color, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).ColorTo(GetImplementation(actor), color, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::Resize(Actor actor, float width, float height)
-{
-  GetImplementation(*this).Resize(GetImplementation(actor), width, height);
-}
-
-void Animation::Resize(Actor actor, float width, float height, AlphaFunction alpha)
-{
-  GetImplementation(*this).Resize(GetImplementation(actor), width, height, alpha);
-}
-
-void Animation::Resize(Actor actor,float width, float height, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).Resize(GetImplementation(actor), width, height, alpha, delaySeconds, durationSeconds);
-}
-
-void Animation::Resize(Actor actor, Vector3 size)
-{
-  GetImplementation(*this).Resize(GetImplementation(actor), size);
-}
-
-void Animation::Resize(Actor actor, Vector3 size, AlphaFunction alpha)
-{
-  GetImplementation(*this).Resize(GetImplementation(actor), size, alpha);
-}
-
-void Animation::Resize(Actor actor, Vector3 size, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-{
-  GetImplementation(*this).Resize(GetImplementation(actor), size, alpha, delaySeconds, durationSeconds);
-}
-
 void Animation::SetCurrentProgress( float progress )
 {
   return GetImplementation(*this).SetCurrentProgress( progress );