#define DALI_WINDOW_H
/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <string>
+#include <dali/public-api/adaptor-framework/window-enumerations.h>
+#include <dali/public-api/math/int-pair.h>
#include <dali/public-api/math/rect.h>
#include <dali/public-api/math/uint-16-pair.h>
#include <dali/public-api/math/vector2.h>
#include <dali/public-api/math/vector4.h>
-#include <dali/public-api/object/base-handle.h>
#include <dali/public-api/object/any.h>
+#include <dali/public-api/object/base-handle.h>
#include <dali/public-api/signals/dali-signal.h>
+#include <string>
// INTERNAL INCLUDES
#include <dali/public-api/dali-adaptor-common.h>
{
class Window;
}
-}
+} // namespace DALI_INTERNAL
class DragAndDropDetector;
class Orientation;
class Actor;
class Layer;
class RenderTaskList;
-class TouchData;
-struct KeyEvent;
+class TouchEvent;
+class KeyEvent;
/**
* @brief The window class is used internally for drawing.
class DALI_ADAPTOR_API Window : public BaseHandle
{
public:
+ using WindowSize = Uint16Pair; ///< Window size type @SINCE_1_2.60
+ using WindowPosition = Int32Pair; ///< Window position type @SINCE_2_1.45
- using WindowSize = Uint16Pair ; ///< Window size type @SINCE_1_2.60
- using WindowPosition = Uint16Pair; ///< Window position type @SINCE_1_2.60
-
- using ResizedSignalType = Signal< void (WindowSize) >; ///< @DEPRECATED_1_4.35 @brief Window resized signal type @SINCE_1_2.60
- using FocusChangeSignalType = Signal< void (Window,bool) >; ///< Window focus signal type @SINCE_1_4.35
- using ResizeSignalType = Signal< void (Window,WindowSize) >; ///< Window resized signal type @SINCE_1_4.35
- using KeyEventSignalType = Signal< void (const KeyEvent&) >; ///< Key event signal type
- using TouchSignalType = Signal< void (const TouchData&) >; ///< Touch signal type
+ using FocusChangeSignalType = Signal<void(Window, bool)>; ///< Window focus signal type @SINCE_1_4.35
+ using ResizeSignalType = Signal<void(Window, WindowSize)>; ///< Window resized signal type @SINCE_1_4.35
+ using KeyEventSignalType = Signal<void(const KeyEvent&)>; ///< Key event signal type @SINCE_1_9.21
+ using TouchEventSignalType = Signal<void(const TouchEvent&)>; ///< Touch signal type @SINCE_1_9.28
public:
-
- // Enumerations
-
- /**
- * @brief Enumeration for orientation of the window is the way in which a rectangular page is oriented for normal viewing.
- *
- * This Enumeration is used the available orientation APIs and the preferred orientation.
- *
- * @SINCE_1_0.0
- */
- enum WindowOrientation
- {
- PORTRAIT = 0, ///< Portrait orientation. The height of the display area is greater than the width. @SINCE_1_0.0
- LANDSCAPE = 90, ///< Landscape orientation. A wide view area is needed. @SINCE_1_0.0
- PORTRAIT_INVERSE = 180, ///< Portrait inverse orientation @SINCE_1_0.0
- LANDSCAPE_INVERSE = 270, ///< Landscape inverse orientation @SINCE_1_0.0
- NO_ORIENTATION_PREFERENCE = -1 ///< No orientation. It is used to initialize or unset the preferred orientation. @SINCE_1_4.51
- };
-
- /**
- * @brief An enum of Window types.
- * @SINCE_1_2.60
- */
- enum Type
- {
- NORMAL, ///< A default window type. Indicates a normal, top-level window. Almost every window will be created with this type. @SINCE_1_2.60
- NOTIFICATION, ///< A notification window, like a warning about battery life or a new E-Mail received. @SINCE_1_2.60
- UTILITY, ///< A persistent utility window, like a toolbox or palette. @SINCE_1_2.60
- DIALOG ///< Used for simple dialog windows. @SINCE_1_2.60
- };
-
- /**
- * @brief An enum of screen mode.
- * @SINCE_1_2.60
- */
- struct NotificationLevel
- {
- /**
- * @brief An enum of screen mode.
- * @SINCE_1_2.60
- */
- enum Type
- {
- NONE = -1, ///< No notification level. Default level. This value makes the notification window place in the layer of the normal window. @SINCE_1_2.60
- BASE = 10, ///< Base notification level. @SINCE_1_2.60
- MEDIUM = 20, ///< Higher notification level than base. @SINCE_1_2.60
- HIGH = 30, ///< Higher notification level than medium. @SINCE_1_2.60
- TOP = 40 ///< The highest notification level. @SINCE_1_2.60
- };
- };
-
- /**
- * @brief An enum of screen mode.
- * @SINCE_1_2.60
- */
- struct ScreenOffMode
- {
- /**
- * @brief An enum of screen mode.
- * @SINCE_1_2.60
- */
- enum Type
- {
- TIMEOUT, ///< The mode which turns the screen off after a timeout. @SINCE_1_2.60
- NEVER, ///< The mode which keeps the screen turned on. @SINCE_1_2.60
- };
-
- static constexpr Type DEFAULT { TIMEOUT }; ///< The default mode. @SINCE_1_2.60
- };
-
// Methods
/**
Window& operator=(const Window& rhs);
/**
+ * @brief Move constructor.
+ *
+ * @SINCE_1_9.24
+ * @param[in] rhs A reference to the moved handle
+ */
+ Window(Window&& rhs);
+
+ /**
+ * @brief Move assignment operator.
+ *
+ * @SINCE_1_9.24
+ * @param[in] rhs A reference to the moved handle
+ * @return A reference to this handle
+ */
+ Window& operator=(Window&& rhs);
+
+ /**
+ * @brief Downcast sceneHolder to window
+ *
+ * @SINCE_2_1.46
+ * @param[in] handle The handle need to downcast
+ * @return Whether it's a valid window or not
+ */
+ static Window DownCast(BaseHandle handle);
+
+ /**
* @brief Adds a child Actor to the Window.
*
* The child will be referenced.
* @pre The actor has been initialized.
* @pre The actor does not have a parent.
*/
- void Add( Actor actor );
+ void Add(Actor actor);
/**
* @brief Removes a child Actor from the Window.
* @param[in] actor The child
* @pre The actor has been added to the stage.
*/
- void Remove( Actor actor );
+ void Remove(Actor actor);
/**
* @brief Sets the background color of the Window.
* @SINCE_1_4.19
* @param[in] color The new background color
*/
- void SetBackgroundColor( const Vector4& color );
+ void SetBackgroundColor(const Vector4& color);
/**
* @brief Gets the background color of the Window.
* @return The layer found at the given depth
* @pre Depth is less than layer count; see GetLayerCount().
*/
- Layer GetLayer( uint32_t depth ) const;
+ Layer GetLayer(uint32_t depth) const;
/**
* @brief Retrieves the DPI of the window.
* @SINCE_1_0.0
* @param[in] orientation The available orientation to add
*/
- void AddAvailableOrientation( WindowOrientation orientation );
+ void AddAvailableOrientation(WindowOrientation orientation);
/**
* @brief Removes an orientation from the list of available orientations.
* @SINCE_1_0.0
* @param[in] orientation The available orientation to remove
*/
- void RemoveAvailableOrientation( WindowOrientation orientation );
+ void RemoveAvailableOrientation(WindowOrientation orientation);
/**
* @brief Sets a preferred orientation.
*
* @note To unset the preferred orientation, orientation should be set NO_ORIENTATION_PREFERENCE.
*/
- void SetPreferredOrientation( WindowOrientation orientation );
+ void SetPreferredOrientation(WindowOrientation orientation);
/**
* @brief Gets the preferred orientation.
* @SINCE_1_2.60
* @param[in] accept If focus is accepted or not. Default is true.
*/
- void SetAcceptFocus( bool accept );
+ void SetAcceptFocus(bool accept);
/**
* @brief Returns whether window accepts focus or not.
* @note The window auxiliary hint is the value which is used to decide which actions should be made available to the user by the window manager.
* If you want to set specific hint to your window, then you should check whether it exists in the supported auxiliary hints.
*/
- std::string GetSupportedAuxiliaryHint( unsigned int index ) const;
+ std::string GetSupportedAuxiliaryHint(unsigned int index) const;
/**
* @brief Creates an auxiliary hint of the window.
* @param[in] value The value string.
* @return The ID of created auxiliary hint, or @c 0 on failure.
*/
- unsigned int AddAuxiliaryHint( const std::string& hint, const std::string& value );
+ unsigned int AddAuxiliaryHint(const std::string& hint, const std::string& value);
/**
* @brief Removes an auxiliary hint of the window.
* @param[in] id The ID of the auxiliary hint.
* @return True if no error occurred, false otherwise.
*/
- bool RemoveAuxiliaryHint( unsigned int id );
+ bool RemoveAuxiliaryHint(unsigned int id);
/**
* @brief Changes a value of the auxiliary hint.
* @param[in] value The value string to be set.
* @return True if no error occurred, false otherwise.
*/
- bool SetAuxiliaryHintValue( unsigned int id, const std::string& value );
+ bool SetAuxiliaryHintValue(unsigned int id, const std::string& value);
/**
* @brief Gets a value of the auxiliary hint.
* @param[in] id The auxiliary hint ID.
* @return The string value of the auxiliary hint ID, or an empty string if none exists.
*/
- std::string GetAuxiliaryHintValue( unsigned int id ) const;
+ std::string GetAuxiliaryHintValue(unsigned int id) const;
/**
* @brief Gets a ID of the auxiliary hint string.
* @param[in] hint The auxiliary hint string.
* @return The ID of the auxiliary hint string, or @c 0 if none exists.
*/
- unsigned int GetAuxiliaryHintId( const std::string& hint ) const;
+ unsigned int GetAuxiliaryHintId(const std::string& hint) const;
/**
* @brief Sets a region to accept input events.
* @SINCE_1_2.60
* @param[in] inputRegion The region to accept input events.
*/
- void SetInputRegion( const Rect< int >& inputRegion );
+ void SetInputRegion(const Rect<int>& inputRegion);
/**
* @brief Sets a window type.
- * @SINCE_1_2.60
+ * @@SINCE_2_0.0
* @param[in] type The window type.
* @remarks The default window type is NORMAL.
*/
- void SetType( Type type );
+ void SetType(WindowType type);
/**
* @brief Gets a window type.
- * @SINCE_1_2.60
+ * @@SINCE_2_0.0
* @return A window type.
*/
- Type GetType() const;
+ WindowType GetType() const;
/**
* @brief Sets a priority level for the specified notification window.
- * @SINCE_1_2.60
+ * @@SINCE_2_0.0
* @param[in] level The notification window level.
- * @return True if no error occurred, false otherwise.
+ * @return The result of the window operation.
* @PRIVLEVEL_PUBLIC
* @PRIVILEGE_WINDOW_PRIORITY
* @remarks This can be used for a notification type window only. The default level is NotificationLevel::NONE.
*/
- bool SetNotificationLevel( NotificationLevel::Type level );
+ WindowOperationResult SetNotificationLevel(WindowNotificationLevel level);
/**
* @brief Gets a priority level for the specified notification window.
- * @SINCE_1_2.60
+ * @@SINCE_2_0.0
* @return The notification window level.
* @remarks This can be used for a notification type window only.
*/
- NotificationLevel::Type GetNotificationLevel() const;
+ WindowNotificationLevel GetNotificationLevel() const;
/**
* @brief Sets a transparent window's visual state to opaque.
* @remarks This will have no effect on an opaque window.
* It doesn't change transparent window to opaque window but lets the window manager know the visual state of the window.
*/
- void SetOpaqueState( bool opaque );
+ void SetOpaqueState(bool opaque);
/**
* @brief Returns whether a transparent window's visual state is opaque or not.
/**
* @brief Sets a window's screen off mode.
* @details This API is useful when the application needs to keep the display turned on.
- * If the application sets the screen mode to #::Dali::Window::ScreenOffMode::NEVER to its window and the window is shown,
+ * If the application sets the screen mode to #::Dali::WindowScreenOffMode::NEVER to its window and the window is shown,
* the window manager requests the display system to keep the display on as long as the window is shown.
* If the window is no longer shown, then the window manager requests the display system to go back to normal operation.
- * @SINCE_1_2.60
+ * @@SINCE_2_0.0
* @param[in] screenOffMode The screen mode.
- * @return True if no error occurred, false otherwise.
+ * @return The result of the window operation.
* @PRIVLEVEL_PUBLIC
* @PRIVILEGE_DISPLAY
*/
- bool SetScreenOffMode(ScreenOffMode::Type screenOffMode);
+ WindowOperationResult SetScreenOffMode(WindowScreenOffMode screenOffMode);
/**
* @brief Gets a screen off mode of the window.
- * @SINCE_1_2.60
+ * @@SINCE_2_0.0
* @return The screen off mode.
*/
- ScreenOffMode::Type GetScreenOffMode() const;
+ WindowScreenOffMode GetScreenOffMode() const;
/**
* @brief Sets preferred brightness of the window.
* A value less than 0 results in default brightness and a value greater than 100 results in maximum brightness.
* @SINCE_1_2.60
* @param[in] brightness The preferred brightness (0 to 100).
- * @return True if no error occurred, false otherwise.
+ * @return The result of the window operation.
* @PRIVLEVEL_PUBLIC
* @PRIVILEGE_DISPLAY
*/
- bool SetBrightness( int brightness );
+ WindowOperationResult SetBrightness(int brightness);
/**
* @brief Gets preferred brightness of the window.
* @SINCE_1_2.60
* @param[in] size The new window size
*/
- void SetSize( WindowSize size );
+ void SetSize(WindowSize size);
/**
* @brief Gets a size of the window.
* @SINCE_1_2.60
* @param[in] position The new window position
*/
- void SetPosition( WindowPosition position );
+ void SetPosition(WindowPosition position);
/**
* @brief Gets a position of the window.
* @SINCE_1_2.60
* @param[in] transparent Whether the window is transparent
*/
- void SetTransparency( bool transparent );
+ void SetTransparency(bool transparent);
/**
* @brief Retrieves the list of render-tasks in the window.
RenderTaskList GetRenderTaskList();
public: // Signals
-
- /**
- * @brief This signal is emitted when the window is resized.
- *
- * A callback of the following type may be connected:
- * @code
- * void YourCallbackName( int width, int height );
- * @endcode
- * The parameters are the resized width and height.
- *
- * @SINCE_1_2.60
- * @return The signal to connect to
- */
- ResizedSignalType& ResizedSignal() DALI_DEPRECATED_API;
-
/**
* @brief The user should connect to this signal to get a timing when window gains focus or loses focus.
*
* An interrupted event will also be emitted (if it occurs).
* A callback of the following type may be connected:
* @code
- * void YourCallbackName(const TouchData& event);
+ * void YourCallbackName(const TouchEvent& event);
* @endcode
*
- * @SINCE_1_9.21
+ * @SINCE_1_9.28
* @return The touch signal to connect to
*
* @note Motion events are not emitted.
*/
- TouchSignalType& TouchSignal();
+ TouchEventSignalType& TouchedSignal();
public: // Not intended for application developers
/// @cond internal
* @SINCE_1_0.0
* @param[in] window A pointer to the Window
*/
- explicit DALI_INTERNAL Window( Internal::Adaptor::Window* window );
+ explicit DALI_INTERNAL Window(Internal::Adaptor::Window* window);
/// @endcond
};