if(isNewWindowAllowed)
{
- Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(posSize, name, className, isTransparent);
+ Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(posSize, name, className, WindowType::NORMAL, isTransparent);
Integration::SceneHolder sceneHolder = Integration::SceneHolder(window);