Window Window::New(PositionSize posSize, const std::string& name, bool isTransparent)
{
Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(posSize, name, "", isTransparent);
-
Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
Integration::SceneHolder sceneHolder = Integration::SceneHolder( window );
Internal::Adaptor::Adaptor::GetImplementation( adaptor ).AddWindow( sceneHolder, name, "", isTransparent );
-
+ if( !Internal::Adaptor::Adaptor::GetImplementation( adaptor ).IsMultipleWindowSupported() )
+ {
+ DALI_LOG_ERROR("This device can't support multiple windows.\n");
+ }
return Window(window);
}
Window Window::New(PositionSize posSize, const std::string& name, const std::string& className, bool isTransparent)
{
Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(posSize, name, className, isTransparent);
-
Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
Integration::SceneHolder sceneHolder = Integration::SceneHolder( window );
Internal::Adaptor::Adaptor::GetImplementation( adaptor ).AddWindow( sceneHolder, name, className, isTransparent );
-
+ if( !Internal::Adaptor::Adaptor::GetImplementation( adaptor ).IsMultipleWindowSupported() )
+ {
+ DALI_LOG_ERROR("This device can't support multiple windows.\n");
+ }
return Window(window);
}