Window Window::New(PositionSize posSize, const std::string& name, bool isTransparent)
{
- Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(posSize, name, "", isTransparent);
-
- Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
- Integration::SceneHolder sceneHolder = Integration::SceneHolder( window );
- Internal::Adaptor::Adaptor::GetImplementation( adaptor ).AddWindow( sceneHolder, name, "", isTransparent );
-
- return Window(window);
+ return Dali::Window::New(posSize, name, "", isTransparent);
}
Window Window::New(PositionSize posSize, const std::string& name, const std::string& className, bool isTransparent)
{
- Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(posSize, name, className, isTransparent);
+ Window newWindow;
+
+ const bool isAdaptorAvailable = Dali::Adaptor::IsAvailable();
+ bool isNewWindowAllowed = true;
+
+ if (isAdaptorAvailable)
+ {
+ Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
+ isNewWindowAllowed = Internal::Adaptor::Adaptor::GetImplementation(adaptor).IsMultipleWindowSupported();
+ }
+
+ if (isNewWindowAllowed)
+ {
+ Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(posSize, name, className, isTransparent);
+
+ Integration::SceneHolder sceneHolder = Integration::SceneHolder(window);
- Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
- Integration::SceneHolder sceneHolder = Integration::SceneHolder( window );
- Internal::Adaptor::Adaptor::GetImplementation( adaptor ).AddWindow( sceneHolder, name, className, isTransparent );
+ if (isAdaptorAvailable)
+ {
+ Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
+ Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder, name, className, isTransparent);
+ }
+ newWindow = Window(window);
+ }
+ else
+ {
+ DALI_LOG_ERROR("This device can't support multiple windows.\n");
+ }
- return Window(window);
+ return newWindow;
}
Window::Window()
GetImplementation(*this).RemoveAvailableOrientation( orientation );
}
-void Window::SetPreferredOrientation( Dali::Window::WindowOrientation orientation )
+void Window::SetPreferredOrientation( WindowOrientation orientation )
{
GetImplementation(*this).SetPreferredOrientation( orientation );
}
Window::FocusSignalType& Window::FocusChangedSignal()
{
+ DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: FocusChangedSignal is deprecated and will be removed from next release.\n" );
return GetImplementation(*this).FocusChangedSignal();
}
+Window::FocusChangeSignalType& Window::FocusChangeSignal()
+{
+ return GetImplementation(*this).FocusChangeSignal();
+}
+
void Window::SetAcceptFocus( bool accept )
{
GetImplementation(*this).SetAcceptFocus( accept );
Window::ResizedSignalType& Window::ResizedSignal()
{
+ DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: ResizedSignal is deprecated and will be removed from next release.\n" );
return GetImplementation(*this).ResizedSignal();
}
+Window::ResizeSignalType& Window::ResizeSignal()
+{
+ return GetImplementation(*this).ResizeSignal();
+}
+
void Window::SetSize( Window::WindowSize size )
{
GetImplementation(*this).SetSize( size );