#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali/public-api/actors/actor.h>
-#include <dali/internal/window-system/common/window-impl.h>
#include <dali/internal/window-system/common/orientation-impl.h>
+#include <dali/internal/window-system/common/window-impl.h>
+#include <dali/public-api/actors/actor.h>
namespace Dali
{
-
Window Window::New(PositionSize posSize, const std::string& name, bool isTransparent)
{
return Dali::Window::New(posSize, name, "", isTransparent);
Window newWindow;
const bool isAdaptorAvailable = Dali::Adaptor::IsAvailable();
- bool isNewWindowAllowed = true;
+ bool isNewWindowAllowed = true;
- if (isAdaptorAvailable)
+ if(isAdaptorAvailable)
{
Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
- isNewWindowAllowed = Internal::Adaptor::Adaptor::GetImplementation(adaptor).IsMultipleWindowSupported();
+ isNewWindowAllowed = Internal::Adaptor::Adaptor::GetImplementation(adaptor).IsMultipleWindowSupported();
}
- if (isNewWindowAllowed)
+ if(isNewWindowAllowed)
{
Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(posSize, name, className, isTransparent);
Integration::SceneHolder sceneHolder = Integration::SceneHolder(window);
- if (isAdaptorAvailable)
+ if(isAdaptorAvailable)
{
Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder);
{
}
-Window::Window( const Window& copy ) = default;
+Window::Window(const Window& copy) = default;
-Window& Window::operator=( const Window& rhs ) = default;
+Window& Window::operator=(const Window& rhs) = default;
-Window::Window( Window&& rhs ) = default;
+Window::Window(Window&& rhs) = default;
-Window& Window::operator=( Window&& rhs ) = default;
+Window& Window::operator=(Window&& rhs) = default;
-void Window::Add( Dali::Actor actor )
+void Window::Add(Dali::Actor actor)
{
- GetImplementation( *this ).Add( actor );
+ GetImplementation(*this).Add(actor);
}
-void Window::Remove( Dali::Actor actor )
+void Window::Remove(Dali::Actor actor)
{
- GetImplementation( *this ).Remove( actor );
+ GetImplementation(*this).Remove(actor);
}
-void Window::SetBackgroundColor( const Vector4& color )
+void Window::SetBackgroundColor(const Vector4& color)
{
- GetImplementation( *this ).SetBackgroundColor( color );
+ GetImplementation(*this).SetBackgroundColor(color);
}
Vector4 Window::GetBackgroundColor() const
{
- return GetImplementation( *this ).GetBackgroundColor();
+ return GetImplementation(*this).GetBackgroundColor();
}
Layer Window::GetRootLayer() const
{
- return GetImplementation( *this ).GetRootLayer();
+ return GetImplementation(*this).GetRootLayer();
}
uint32_t Window::GetLayerCount() const
{
- return GetImplementation( *this ).GetLayerCount();
+ return GetImplementation(*this).GetLayerCount();
}
-Layer Window::GetLayer( uint32_t depth ) const
+Layer Window::GetLayer(uint32_t depth) const
{
- return GetImplementation( *this ).GetLayer( depth );
+ return GetImplementation(*this).GetLayer(depth);
}
Uint16Pair Window::GetDpi() const
return GetImplementation(*this).GetDpi();
}
-void Window::SetClass( std::string name, std::string klass )
+void Window::SetClass(std::string name, std::string klass)
{
- GetImplementation(*this).SetClass( name, klass );
+ GetImplementation(*this).SetClass(name, klass);
}
void Window::Raise()
GetImplementation(*this).Activate();
}
-void Window::AddAvailableOrientation( WindowOrientation orientation )
+void Window::AddAvailableOrientation(WindowOrientation orientation)
{
- GetImplementation(*this).AddAvailableOrientation( orientation );
+ GetImplementation(*this).AddAvailableOrientation(orientation);
}
-void Window::RemoveAvailableOrientation( WindowOrientation orientation )
+void Window::RemoveAvailableOrientation(WindowOrientation orientation)
{
- GetImplementation(*this).RemoveAvailableOrientation( orientation );
+ GetImplementation(*this).RemoveAvailableOrientation(orientation);
}
-void Window::SetPreferredOrientation( WindowOrientation orientation )
+void Window::SetPreferredOrientation(WindowOrientation orientation)
{
- GetImplementation(*this).SetPreferredOrientation( orientation );
+ GetImplementation(*this).SetPreferredOrientation(orientation);
}
Dali::Window::WindowOrientation Window::GetPreferredOrientation()
return GetImplementation(*this).FocusChangeSignal();
}
-void Window::SetAcceptFocus( bool accept )
+void Window::SetAcceptFocus(bool accept)
{
- GetImplementation(*this).SetAcceptFocus( accept );
+ GetImplementation(*this).SetAcceptFocus(accept);
}
bool Window::IsFocusAcceptable() const
return GetImplementation(*this).GetSupportedAuxiliaryHintCount();
}
-std::string Window::GetSupportedAuxiliaryHint( unsigned int index ) const
+std::string Window::GetSupportedAuxiliaryHint(unsigned int index) const
{
- return GetImplementation(*this).GetSupportedAuxiliaryHint( index );
+ return GetImplementation(*this).GetSupportedAuxiliaryHint(index);
}
-unsigned int Window::AddAuxiliaryHint( const std::string& hint, const std::string& value )
+unsigned int Window::AddAuxiliaryHint(const std::string& hint, const std::string& value)
{
- return GetImplementation(*this).AddAuxiliaryHint( hint, value );
+ return GetImplementation(*this).AddAuxiliaryHint(hint, value);
}
-bool Window::RemoveAuxiliaryHint( unsigned int id )
+bool Window::RemoveAuxiliaryHint(unsigned int id)
{
- return GetImplementation(*this).RemoveAuxiliaryHint( id );
+ return GetImplementation(*this).RemoveAuxiliaryHint(id);
}
-bool Window::SetAuxiliaryHintValue( unsigned int id, const std::string& value )
+bool Window::SetAuxiliaryHintValue(unsigned int id, const std::string& value)
{
- return GetImplementation(*this).SetAuxiliaryHintValue( id, value );
+ return GetImplementation(*this).SetAuxiliaryHintValue(id, value);
}
-std::string Window::GetAuxiliaryHintValue( unsigned int id ) const
+std::string Window::GetAuxiliaryHintValue(unsigned int id) const
{
- return GetImplementation(*this).GetAuxiliaryHintValue( id );
+ return GetImplementation(*this).GetAuxiliaryHintValue(id);
}
-unsigned int Window::GetAuxiliaryHintId( const std::string& hint ) const
+unsigned int Window::GetAuxiliaryHintId(const std::string& hint) const
{
- return GetImplementation(*this).GetAuxiliaryHintId( hint );
+ return GetImplementation(*this).GetAuxiliaryHintId(hint);
}
-void Window::SetInputRegion( const Rect< int >& inputRegion )
+void Window::SetInputRegion(const Rect<int>& inputRegion)
{
- return GetImplementation(*this).SetInputRegion( inputRegion );
+ return GetImplementation(*this).SetInputRegion(inputRegion);
}
-void Window::SetType( Window::Type type )
+void Window::SetType(Window::Type type)
{
- GetImplementation(*this).SetType( type );
+ GetImplementation(*this).SetType(type);
}
Window::Type Window::GetType() const
return GetImplementation(*this).GetType();
}
-bool Window::SetNotificationLevel( Window::NotificationLevel::Type level )
+bool Window::SetNotificationLevel(Window::NotificationLevel::Type level)
{
- return GetImplementation(*this).SetNotificationLevel( level );
+ return GetImplementation(*this).SetNotificationLevel(level);
}
Window::NotificationLevel::Type Window::GetNotificationLevel() const
return GetImplementation(*this).GetNotificationLevel();
}
-void Window::SetOpaqueState( bool opaque )
+void Window::SetOpaqueState(bool opaque)
{
- GetImplementation(*this).SetOpaqueState( opaque );
+ GetImplementation(*this).SetOpaqueState(opaque);
}
bool Window::IsOpaqueState() const
return GetImplementation(*this).GetScreenOffMode();
}
-bool Window::SetBrightness( int brightness )
+bool Window::SetBrightness(int brightness)
{
- return GetImplementation(*this).SetBrightness( brightness );
+ return GetImplementation(*this).SetBrightness(brightness);
}
int Window::GetBrightness() const
return GetImplementation(*this).GetBrightness();
}
-Window::ResizedSignalType& Window::ResizedSignal()
-{
- DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: ResizedSignal is deprecated and will be removed from next release.\n" );
- return GetImplementation(*this).ResizedSignal();
-}
-
Window::ResizeSignalType& Window::ResizeSignal()
{
return GetImplementation(*this).ResizeSignal();
}
-void Window::SetSize( Window::WindowSize size )
+void Window::SetSize(Window::WindowSize size)
{
- GetImplementation(*this).SetSize( size );
+ GetImplementation(*this).SetSize(size);
}
Window::WindowSize Window::GetSize() const
return GetImplementation(*this).GetSize();
}
-void Window::SetPosition( Window::WindowPosition position )
+void Window::SetPosition(Window::WindowPosition position)
{
- GetImplementation(*this).SetPosition( position );
+ GetImplementation(*this).SetPosition(position);
}
Window::WindowPosition Window::GetPosition() const
return GetImplementation(*this).GetPosition();
}
-void Window::SetTransparency( bool transparent )
+void Window::SetTransparency(bool transparent)
{
- GetImplementation(*this).SetTransparency( transparent );
+ GetImplementation(*this).SetTransparency(transparent);
}
Dali::RenderTaskList Window::GetRenderTaskList()
return GetImplementation(*this).KeyEventSignal();
}
-Window::TouchSignalType& Window::TouchSignal()
+Window::TouchEventSignalType& Window::TouchedSignal()
{
- return GetImplementation(*this).TouchSignal();
+ return GetImplementation(*this).TouchedSignal();
}
-Window::Window( Internal::Adaptor::Window* window )
-: BaseHandle( window )
+Window::Window(Internal::Adaptor::Window* window)
+: BaseHandle(window)
{
}