* @brief Chooses the mipmap that most closely matches the size of the pixel being
* textured and uses the GL_NEAREST criterion (the texture element closest to
* the specified texture coordinates) to produce a texture value.
- * @SINCE_1_1.37
+ * @SINCE_1_1.38
*/
NEAREST_MIPMAP_NEAREST,
* @brief Chooses the mipmap that most closely matches the size of the pixel being textured
* and uses the GL_LINEAR criterion (a weighted average of the four texture elements
* that are closest to the specified texture coordinates) to produce a texture value.
- * @SINCE_1_1.37
+ * @SINCE_1_1.38
*/
LINEAR_MIPMAP_NEAREST,
* and uses the GL_NEAREST criterion (the texture element closest to the specified texture
* coordinates ) to produce a texture value from each mipmap. The final texture value is a
* weighted average of those two values.
- * @SINCE_1_1.37
+ * @SINCE_1_1.38
*/
NEAREST_MIPMAP_LINEAR,
* uses the GL_LINEAR criterion (a weighted average of the texture elements that are closest
* to the specified texture coordinates) to produce a texture value from each mipmap. The final
* texture value is a weighted average of those two values.
- * @SINCE_1_1.37
+ * @SINCE_1_1.38
*/
LINEAR_MIPMAP_LINEAR