Cleaned up Degree, Radian, AngleAxis and Quaternion classes
[platform/core/uifw/dali-core.git] / dali / public-api / actors / mesh-actor.cpp
index c73ac89..f741cd7 100644 (file)
@@ -19,8 +19,8 @@
 #include <dali/public-api/actors/mesh-actor.h>
 
 // INTERNAL INCLUDES
+#include <dali/integration-api/debug.h>
 #include <dali/internal/event/actors/mesh-actor-impl.h>
-#include <dali/internal/event/modeling/model-impl.h>
 #include <dali/internal/event/modeling/mesh-impl.h>
 #include <dali/internal/event/modeling/animatable-mesh-impl.h>
 
@@ -99,16 +99,6 @@ Material MeshActor::GetMaterial() const
   return GetImplementation(*this).GetMaterial();
 }
 
-void MeshActor::SetAffectedByLighting(bool affectedByLighting)
-{
-  GetImplementation(*this).SetAffectedByLighting(affectedByLighting);
-}
-
-bool MeshActor::IsAffectedByLighting()
-{
-  return GetImplementation(*this).IsAffectedByLighting();
-}
-
 void MeshActor::BindBonesToMesh(Actor rootActor)
 {
   Internal::ActorPtr root(&GetImplementation(rootActor));