#include <dali/public-api/actors/mesh-actor.h>
// INTERNAL INCLUDES
+#include <dali/integration-api/debug.h>
#include <dali/internal/event/actors/mesh-actor-impl.h>
-#include <dali/internal/event/modeling/model-impl.h>
#include <dali/internal/event/modeling/mesh-impl.h>
#include <dali/internal/event/modeling/animatable-mesh-impl.h>
return GetImplementation(*this).GetMaterial();
}
-void MeshActor::SetAffectedByLighting(bool affectedByLighting)
-{
- GetImplementation(*this).SetAffectedByLighting(affectedByLighting);
-}
-
-bool MeshActor::IsAffectedByLighting()
-{
- return GetImplementation(*this).IsAffectedByLighting();
-}
-
void MeshActor::BindBonesToMesh(Actor rootActor)
{
Internal::ActorPtr root(&GetImplementation(rootActor));