{
}
+LightActor::LightActor(const LightActor& copy)
+: Actor(copy)
+{
+}
+
+LightActor& LightActor::operator=(const LightActor& rhs)
+{
+ BaseHandle::operator=(rhs);
+ return *this;
+}
+
void LightActor::SetLight(Light light)
{
GetImplementation(*this).SetLight(light);