*
* For the following actor tree of the Layer1 object, D and E hide B, B and C hides A,
* and F hides C, regardless of their Z positions.
- * Rendering order between siblings, such as D & E or B & C, is not determined.
+ * Rendering order between siblings, such as D & E or B & C, is determined based on the depth index.
* If you have two overlapped actors, just make them parent-child, not siblings.
*
* @code
* Unlike LAYER_2D, parent-child relationship does not affect rendering order at all.
*
* @SINCE_1_0.0
- * @remarks This is an experimental feature. Using 2D UI components of DALi Toolkit
- * in LAYER_3D mode has not been enoughly tested yet
- * because they are orginally designed for 2D use cases.
- * Simple controls such as Toolkit::Control or Toolkit::ImageView might not have any problem with LAYER_3D,
- * but more complex one like Toolkit::PushButton, you might get unexpected rendered order in LAYER_3D.
- * Although we'll support 2D controls in LAYER_3D soon, we recommend to use 2D controls with LAYER_2D only at this moment.
- * Of course, controls rendered in 3D space, such as SpiralLayout of Toolkit::ItemView
- * (see Toolkit::DefaultItemLayout::New), should be used with LAYER_3D.
*/
LAYER_3D,
};