#include <dali/public-api/actors/actor.h>
#include <dali/public-api/math/rect.h>
#include <dali/public-api/math/vector3.h>
-#include <dali/public-api/images/frame-buffer-image.h>
namespace Dali
{
* @SINCE_1_0.0
* @see Dali::Layer::SetClippingBox()
*/
-typedef Rect<int32_t> ClippingBox;
+using ClippingBox = Rect<int32_t>;
/**
* @brief Layers provide a mechanism for overlaying groups of actors on top of each other.
*
- * When added to the stage, a layer can be ordered relative to other
- * layers. The bottom layer is at depth zero. The stage provides a default
- * layer for it's children (see Stage::GetRootLayer()).
+ * When added to a scene, a layer can be ordered relative to other
+ * layers. The bottom layer is at depth zero. A scene provides a default
+ * layer for its children.
*
* Layered actors inherit position etc. as normal, but are drawn in an order
* determined by the layers. In case of LAYER_3D, the depth buffer is cleared
};
/**
- * @DEPRECATED_1_2.26. Not intended for application use.
- *
- * @brief Enumeration for TREE_DEPTH_MULTIPLIER is used by the rendering sorting algorithm to decide which actors to render first.
- * @SINCE_1_0.0
- */
- enum TreeDepthMultiplier
- {
- TREE_DEPTH_MULTIPLIER = 10000,
- };
-
- /**
* @brief The sort function type.
*
* @SINCE_1_0.0
* @param[in] position This is the actor translation from camera
*/
- typedef float (*SortFunctionType)( const Vector3& position );
+ using SortFunctionType = float ( * )( const Vector3& );
/**
* @brief Creates an empty Layer handle.
Layer& operator=(const Layer& rhs);
/**
+ * @brief Move constructor.
+ *
+ * @SINCE_1_9.22
+ * @param[in] rhs The layer to move
+ */
+ Layer( Layer&& rhs );
+
+ /**
+ * @brief Move assignment operator.
+ *
+ * @SINCE_1_9.22
+ * @param[in] rhs The layer to move
+ * @return A reference to this
+ */
+ Layer& operator=( Layer&& rhs );
+
+ /**
* @brief Increments the depth of the layer.
*
* @SINCE_1_0.0