#define __DALI_CUSTOM_ACTOR_IMPL_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/object/property.h>
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/actors/actor-enumerations.h>
+#include <dali/public-api/math/compile-time-math.h>
namespace Dali
{
+/**
+ * @addtogroup dali_core_actors
+ * @{
+ */
namespace Internal DALI_INTERNAL
{
struct KeyEvent;
struct TouchEvent;
struct HoverEvent;
-struct MouseWheelEvent;
+struct WheelEvent;
struct Vector2;
struct Vector3;
-
/**
* @brief Pointer to Dali::CustomActorImpl object.
+ * @SINCE_1_0.0
*/
typedef IntrusivePtr<CustomActorImpl> CustomActorImplPtr;
* @brief CustomActorImpl is an abstract base class for custom control implementations.
*
* This provides a series of pure virtual methods, which are called when actor-specific events occur.
- * An CustomActorImpl is typically owned by a single CustomActor instance; see also CustomActor::New(CustomActorImplPtr).
+ * And CustomActorImpl is typically owned by a single CustomActor instance; see also CustomActor::CustomActor( CustomActorImpl &implementation ).
+ * @SINCE_1_0.0
*/
class DALI_IMPORT_API CustomActorImpl : public Dali::RefObject
{
public:
- /**
- * @brief Virtual destructor.
- */
- virtual ~CustomActorImpl();
+ class Extension; ///< Forward declare future extension interface
/**
* @brief Used by derived CustomActorImpl instances, to access the public Actor interface.
*
+ * @SINCE_1_0.0
* @return A pointer to self, or an uninitialized pointer if the CustomActorImpl is not owned.
*/
CustomActor Self() const;
* @brief Called after the actor has been connected to the stage.
*
* When an actor is connected, it will be directly or indirectly parented to the root Actor.
- * @note The root Actor is provided automatically by Dali::Stage, and is always considered to be connected.
+ * @SINCE_1_0.0
+ * @param[in] depth The depth in the hierarchy for the actor
*
- * @note When the parent of a set of actors is connected to the stage, then all of the children
+ * @note The root Actor is provided automatically by Dali::Stage, and is always considered to be connected.
+ * When the parent of a set of actors is connected to the stage, then all of the children
* will received this callback.
- *
* For the following actor tree, the callback order will be A, B, D, E, C, and finally F.
*
+ * @code
+ *
* A (parent)
* / \
* B C
* / \ \
* D E F
+ *
+ * @endcode
+ * @param[in] depth The depth in the hierarchy for the actor
*/
- virtual void OnStageConnection() = 0;
+ virtual void OnStageConnection( int depth ) = 0;
/**
- * @brief Called after the actor has been disconnected from the stage.
+ * @brief Called after the actor has been disconnected from Stage.
*
* If an actor is disconnected it either has no parent, or is parented to a disconnected actor.
*
+ * @SINCE_1_0.0
* @note When the parent of a set of actors is disconnected to the stage, then all of the children
* will received this callback, starting with the leaf actors.
- *
* For the following actor tree, the callback order will be D, E, B, F, C, and finally A.
*
+ * @code
+ *
* A (parent)
* / \
* B C
* / \ \
* D E F
+ *
+ * @endcode
*/
virtual void OnStageDisconnection() = 0;
/**
* @brief Called after a child has been added to the owning actor.
*
- * @param[in] child The child which has been added.
+ * @SINCE_1_0.0
+ * @param[in] child The child which has been added
*/
virtual void OnChildAdd(Actor& child) = 0;
/**
- * @brief Called after a child has been removed from the owning actor.
+ * @brief Called after the owning actor has attempted to remove a child( regardless of whether it succeeded or not ).
*
- * @param[in] child The child being removed.
+ * @SINCE_1_0.0
+ * @param[in] child The child being removed
*/
virtual void OnChildRemove(Actor& child) = 0;
/**
* @brief Called when the owning actor property is set.
*
- * @param[in] index The Property index that was set.
- * @param[in] propertyValue The value to set.
+ * @SINCE_1_0.0
+ * @param[in] index The Property index that was set
+ * @param[in] propertyValue The value to set
*/
- virtual void OnPropertySet( Property::Index index, Property::Value propertyValue ) ;
+ virtual void OnPropertySet( Property::Index index, Property::Value propertyValue );
/**
* @brief Called when the owning actor's size is set e.g. using Actor::SetSize().
*
- * @param[in] targetSize The target size. Note that this target size may not match the size returned via Actor::GetSize().
+ * @SINCE_1_0.0
+ * @param[in] targetSize The target size. Note that this target size may not match the size returned via @ref Actor::GetTargetSize.
*/
virtual void OnSizeSet(const Vector3& targetSize) = 0;
/**
* @brief Called when the owning actor's size is animated e.g. using Animation::AnimateTo( Property( actor, Actor::Property::SIZE ), ... ).
*
+ * @SINCE_1_0.0
* @param[in] animation The object which is animating the owning actor.
- * @param[in] targetSize The target size. Note that this target size may not match the size returned via Actor::GetSize().
+ * @param[in] targetSize The target size. Note that this target size may not match the size returned via @ref Actor::GetTargetSize.
*/
virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize) = 0;
/**
+ * @DEPRECATED_1_1.37 Connect to TouchSignal() instead.
+ *
* @brief Called after a touch-event is received by the owning actor.
*
- * @note This must be enabled during construction; see CustomActorImpl::CustomActorImpl(bool)
- * @param[in] event The touch event.
+ * @SINCE_1_0.0
+ * @param[in] event The touch event
* @return True if the event should be consumed.
+ * @note CustomActorImpl::REQUIRES_TOUCH_EVENTS must be enabled during construction. See CustomActorImpl::CustomActorImpl( ActorFlags flags ).
*/
- virtual bool OnTouchEvent(const TouchEvent& event) = 0;
+ virtual bool OnTouchEvent(const TouchEvent& event) DALI_DEPRECATED_API = 0;
/**
* @brief Called after a hover-event is received by the owning actor.
*
- * @note This must be enabled during construction; see CustomActorImpl::SetRequiresHoverEvents(bool)
- * @param[in] event The hover event.
+ * @SINCE_1_0.0
+ * @param[in] event The hover event
* @return True if the event should be consumed.
+ * @note CustomActorImpl::REQUIRES_HOVER_EVENTS must be enabled during construction. See CustomActorImpl::CustomActorImpl( ActorFlags flags ).
*/
virtual bool OnHoverEvent(const HoverEvent& event) = 0;
/**
* @brief Called after a key-event is received by the actor that has had its focus set.
*
+ * @SINCE_1_0.0
* @param[in] event the Key Event
* @return True if the event should be consumed.
*/
virtual bool OnKeyEvent(const KeyEvent& event) = 0;
/**
- * @brief Called after a mouse-wheel-event is received by the owning actor.
+ * @brief Called after a wheel-event is received by the owning actor.
*
- * @note This must be enabled during construction; see CustomActorImpl::SetRequiresMouseWheelEvents(bool)
- * @param[in] event The mouse wheel event.
+ * @SINCE_1_0.0
+ * @param[in] event The wheel event
* @return True if the event should be consumed.
+ * @note CustomActorImpl::REQUIRES_WHEEL_EVENTS must be enabled during construction. See CustomActorImpl::CustomActorImpl( ActorFlags flags ).
*/
- virtual bool OnMouseWheelEvent(const MouseWheelEvent& event) = 0;
+ virtual bool OnWheelEvent(const WheelEvent& event) = 0;
/**
* @brief Called after the size negotiation has been finished for this control.
* actors differently after certain operations like add or remove
* actors, resize or after changing specific properties.
*
- * Note! As this function is called from inside the size negotiation algorithm, you cannot
- * call RequestRelayout (the call would just be ignored)
- *
+ * @SINCE_1_0.0
* @param[in] size The allocated size.
* @param[in,out] container The control should add actors to this container that it is not able
* to allocate a size for.
+ * @note As this function is called from inside the size negotiation algorithm, you cannot
+ * call RequestRelayout (the call would just be ignored).
*/
virtual void OnRelayout( const Vector2& size, RelayoutContainer& container ) = 0;
/**
* @brief Notification for deriving classes
*
+ * @SINCE_1_0.0
* @param[in] policy The policy being set
* @param[in] dimension The dimension the policy is being set for
*/
virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension ) = 0;
/**
- * Return the natural size of the actor
+ * @brief Return the natural size of the actor.
*
+ * @SINCE_1_0.0
* @return The actor's natural size
*/
virtual Vector3 GetNaturalSize() = 0;
/**
- * @brief Calculate the size for a child
+ * @brief Calculate the size for a child.
*
+ * @SINCE_1_0.0
* @param[in] child The child actor to calculate the size for
* @param[in] dimension The dimension to calculate the size for. E.g. width or height.
- * @return Return the calculated size for the given dimension
+ * @return Return the calculated size for the given dimension.
*/
virtual float CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension ) = 0;
*
* Derived classes should override this if they wish to customize the height returned.
*
- * @param width to use.
- * @return the height based on the width.
+ * @SINCE_1_0.0
+ * @param width Width to use.
+ * @return The height based on the width.
*/
virtual float GetHeightForWidth( float width ) = 0;
*
* Derived classes should override this if they wish to customize the width returned.
*
- * @param height to use.
- * @return the width based on the width.
+ * @SINCE_1_0.0
+ * @param height Height to use.
+ * @return The width based on the width.
*/
virtual float GetWidthForHeight( float height ) = 0;
/**
- * @brief Determine if this actor is dependent on it's children for relayout
+ * @brief Determine if this actor is dependent on it's children for relayout.
*
+ * @SINCE_1_0.0
* @param dimension The dimension(s) to check for
- * @return Return if the actor is dependent on it's children
+ * @return Return if the actor is dependent on it's children.
*/
virtual bool RelayoutDependentOnChildren( Dimension::Type dimension = Dimension::ALL_DIMENSIONS ) = 0;
* @brief Virtual method to notify deriving classes that relayout dependencies have been
* met and the size for this object is about to be calculated for the given dimension
*
+ * @SINCE_1_0.0
* @param dimension The dimension that is about to be calculated
*/
virtual void OnCalculateRelayoutSize( Dimension::Type dimension ) = 0;
* @brief Virtual method to notify deriving classes that the size for a dimension
* has just been negotiated
*
+ * @SINCE_1_0.0
* @param[in] size The new size for the given dimension
* @param[in] dimension The dimension that was just negotiated
*/
virtual void OnLayoutNegotiated( float size, Dimension::Type dimension ) = 0;
+ /**
+ * @brief Retrieve the extension for this control.
+ *
+ * @SINCE_1_0.0
+ * @return The extension if available, NULL otherwise
+ */
+ virtual Extension* GetExtension()
+ {
+ return NULL;
+ }
+
protected: // For derived classes
/**
- * @brief Create a CustomActorImpl.
- * @param[in] requiresTouchEvents True if the OnTouchEvent() callback is required.
+ * @brief Flags for the constructor
+ * @SINCE_1_0.0
*/
- CustomActorImpl(bool requiresTouchEvents);
+ enum ActorFlags
+ {
+ ACTOR_BEHAVIOUR_NONE = 0, ///< Use if no change to default behaviour is needed. @DEPRECATED_1_2_10
+ ACTOR_BEHAVIOUR_DEFAULT = 0, ///< Use to provide default behaviour (size negotiation is on, event callbacks are not called). @SINCE_1_2_10
+ DISABLE_SIZE_NEGOTIATION = 1 << 0, ///< True if control does not need size negotiation, i.e. it can be skipped in the algorithm @SINCE_1_0.0
+ REQUIRES_TOUCH_EVENTS = 1 << 1, ///< True if the OnTouchEvent() callback is required. @SINCE_1_0.0
+ REQUIRES_HOVER_EVENTS = 1 << 2, ///< True if the OnHoverEvent() callback is required. @SINCE_1_0.0
+ REQUIRES_WHEEL_EVENTS = 1 << 3, ///< True if the OnWheelEvent() callback is required. @SINCE_1_0.0
+
+ LAST_ACTOR_FLAG ///< Special marker for last actor flag @SINCE_1_0.0
+ };
+
+ static const int ACTOR_FLAG_COUNT = Log< LAST_ACTOR_FLAG - 1 >::value + 1; ///< Value for deriving classes to continue on the flag enum
/**
- * @brief Set whether the custom actor requires hover events.
- * @param[in] requiresHoverEvents True if the OnHoverEvent() callback is required.
+ * @brief Create a CustomActorImpl.
+ * @SINCE_1_0.0
+ * @param[in] flags Bitfield of ActorFlags to define behaviour
*/
- void SetRequiresHoverEvents(bool requiresHoverEvents);
+ CustomActorImpl( ActorFlags flags );
/**
- * @brief Set whether the custom actor requires mouse wheel events.
- * @param[in] requiresMouseWheelEvents True if the OnMouseWheelEvent() callback is required.
+ * @brief Virtual destructor
+ * @SINCE_1_0.0
*/
- void SetRequiresMouseWheelEvents(bool requiresMouseWheelEvents);
+ virtual ~CustomActorImpl();
+
+ // Size negotiation helpers
/**
- * @brief Request a relayout, which means performing a size negotiation on this actor, its parent and children (and potentially whole scene)
+ * @brief Request a relayout, which means performing a size negotiation on this actor, its parent and children (and potentially whole scene).
*
* This method can also be called from a derived class every time it needs a different size.
* At the end of event processing, the relayout process starts and
* all controls which requested Relayout will have their sizes (re)negotiated.
*
+ * @SINCE_1_0.0
* @note RelayoutRequest() can be called multiple times; the size negotiation is still
* only performed once, i.e. there is no need to keep track of this in the calling side.
*/
void RelayoutRequest();
/**
- * @brief Calculate the size for a child using the base actor object
+ * @brief Provides the Actor implementation of GetHeightForWidth.
+ * @SINCE_1_0.0
+ * @param width Width to use.
+ * @return The height based on the width.
+ */
+ float GetHeightForWidthBase( float width );
+
+ /**
+ * @brief Provides the Actor implementation of GetWidthForHeight.
+ * @SINCE_1_0.0
+ * @param height Height to use.
+ * @return The width based on the height.
+ */
+ float GetWidthForHeightBase( float height );
+
+ /**
+ * @brief Calculate the size for a child using the base actor object.
*
+ * @SINCE_1_0.0
* @param[in] child The child actor to calculate the size for
- * @param[in] dimension The dimension to calculate the size for. E.g. width or height.
- * @return Return the calculated size for the given dimension
+ * @param[in] dimension The dimension to calculate the size for. E.g. width or height
+ * @return Return the calculated size for the given dimension. If more than one dimension is requested, just return the first one found.
*/
float CalculateChildSizeBase( const Dali::Actor& child, Dimension::Type dimension );
/**
- * @brief Determine if this actor is dependent on it's children for relayout from the base class
+ * @brief Determine if this actor is dependent on it's children for relayout from the base class.
*
+ * @SINCE_1_0.0
* @param dimension The dimension(s) to check for
- * @return Return if the actor is dependent on it's children
+ * @return Return if the actor is dependent on it's children.
*/
bool RelayoutDependentOnChildrenBase( Dimension::Type dimension = Dimension::ALL_DIMENSIONS );
public: // Not intended for application developers
/**
- * @brief Called when ownership of the CustomActorImpl is passed to a CustomActor.
+ * @brief Initialize a CustomActor.
+ * @SINCE_1_0.0
+ * @param[in] owner The owning object
* @pre The CustomActorImpl is not already owned.
- * @param[in] owner The owning object.
+ * @note Called when ownership of the CustomActorImpl is passed to a CustomActor.
*/
void Initialize(Internal::CustomActor& owner);
* This method is needed when creating additional handle objects to existing objects.
* Owner is the Dali::Internal::CustomActor that owns the implementation of the custom actor
* inside core. Creation of a handle to Dali public API Actor requires this pointer.
- * @return a pointer to the Actor implementation that owns this custom actor implementation
+ * @SINCE_1_0.0
+ * @return A pointer to the Actor implementation that owns this custom actor implementation
*/
Internal::CustomActor* GetOwner() const;
/**
- * @brief Called when ownership of the CustomActorImpl is passed to a CustomActor.
+ * @brief Returns whether the OnTouchEvent() callback is required.
+ * @SINCE_1_0.0
* @return True if the OnTouchEvent() callback is required.
+ * @note Called when ownership of the CustomActorImpl is passed to a CustomActor.
*/
bool RequiresTouchEvents() const;
/**
- * @brief Called when ownership of the CustomActorImpl is passed to a CustomActor.
+ * @brief Returns whether the OnHoverEvent() callback is required.
+ * @SINCE_1_0.0
* @return True if the OnHoverEvent() callback is required.
+ * @note Called when ownership of the CustomActorImpl is passed to a CustomActor.
*/
bool RequiresHoverEvents() const;
/**
- * @brief Called when ownership of the CustomActorImpl is passed to a CustomActor.
- * @return True if the OnMouseWheelEvent() callback is required.
+ * @brief Returns whether the OnWheelEvent() callback is required.
+ * @SINCE_1_0.0
+ * @return True if the OnWheelEvent() callback is required.
+ * @note Called when ownership of the CustomActorImpl is passed to a CustomActor.
*/
- bool RequiresMouseWheelEvents() const;
+ bool RequiresWheelEvents() const;
+
+ /**
+ * @brief Returns whether relayout is enabled.
+ * @SINCE_1_0.0
+ * @return Return true if relayout is enabled on the custom actor.
+ * @note Called when ownership of the CustomActorImpl is passed to a CustomActor.
+ */
+ bool IsRelayoutEnabled() const;
private:
- Internal::CustomActor* mOwner; ///< Internal owner of this custom actor implementation
- bool mRequiresTouchEvents; ///< Whether the OnTouchEvent() callback is required
- bool mRequiresHoverEvents; ///< Whether the OnHoverEvent() callback is required
- bool mRequiresMouseWheelEvents; ///< Whether the OnMouseWheelEvent() callback is required
+ Internal::CustomActor* mOwner; ///< Internal owner of this custom actor implementation
+ ActorFlags mFlags :ACTOR_FLAG_COUNT; ///< ActorFlags flags to determine behaviour
};
+/**
+ * @}
+ */
} // namespace Dali
#endif // __DALI_CUSTOM_ACTOR_IMPL_H__