#include <cstdint> // uint32_t
// INTERNAL INCLUDES
-#include <dali/public-api/object/property.h>
-#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/actors/actor-enumerations.h>
#include <dali/public-api/math/compile-time-math.h>
+#include <dali/public-api/object/property.h>
+#include <dali/public-api/object/ref-object.h>
namespace Dali
{
* @brief Pointer to Dali::CustomActorImpl object.
* @SINCE_1_0.0
*/
-typedef IntrusivePtr<CustomActorImpl> CustomActorImplPtr;
+using CustomActorImplPtr = IntrusivePtr<CustomActorImpl>;
/**
* @brief CustomActorImpl is an abstract base class for custom control implementations.
class DALI_CORE_API CustomActorImpl : public Dali::RefObject
{
public:
-
class Extension; ///< Forward declare future extension interface
protected:
* @brief Virtual destructor
* @SINCE_1_0.0
*/
- virtual ~CustomActorImpl();
+ ~CustomActorImpl() override;
public:
/**
* D E F
*
* @endcode
- * @param[in] depth The depth in the hierarchy for the actor
*/
- virtual void OnSceneConnection( int32_t depth ) = 0;
+ virtual void OnSceneConnection(int32_t depth) = 0;
/**
* @brief Called after the actor has been disconnected from the Scene.
* @param[in] index The Property index that was set
* @param[in] propertyValue The value to set
*/
- virtual void OnPropertySet( Property::Index index, Property::Value propertyValue );
+ virtual void OnPropertySet(Property::Index index, const Property::Value& propertyValue);
/**
* @brief Called when the owning actor's size is set e.g. using Actor::SetSize().
* @note As this function is called from inside the size negotiation algorithm, you cannot
* call RequestRelayout (the call would just be ignored).
*/
- virtual void OnRelayout( const Vector2& size, RelayoutContainer& container ) = 0;
+ virtual void OnRelayout(const Vector2& size, RelayoutContainer& container) = 0;
/**
* @brief Notification for deriving classes.
* @param[in] policy The policy being set
* @param[in] dimension The dimension the policy is being set for
*/
- virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension ) = 0;
+ virtual void OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension) = 0;
/**
* @brief Returns the natural size of the actor.
* @param[in] dimension The dimension to calculate the size for. E.g. width or height
* @return Return the calculated size for the given dimension
*/
- virtual float CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension ) = 0;
+ virtual float CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension) = 0;
/**
* @brief This method is called during size negotiation when a height is required for a given width.
* @param[in] width Width to use
* @return The height based on the width
*/
- virtual float GetHeightForWidth( float width ) = 0;
+ virtual float GetHeightForWidth(float width) = 0;
/**
* @brief This method is called during size negotiation when a width is required for a given height.
* @param[in] height Height to use
* @return The width based on the width
*/
- virtual float GetWidthForHeight( float height ) = 0;
+ virtual float GetWidthForHeight(float height) = 0;
/**
* @brief Determines if this actor is dependent on its children for relayout.
* @param[in] dimension The dimension(s) to check for
* @return Return if the actor is dependent on it's children
*/
- virtual bool RelayoutDependentOnChildren( Dimension::Type dimension = Dimension::ALL_DIMENSIONS ) = 0;
+ virtual bool RelayoutDependentOnChildren(Dimension::Type dimension = Dimension::ALL_DIMENSIONS) = 0;
/**
* @brief Virtual method to notify deriving classes that relayout dependencies have been
* @SINCE_1_0.0
* @param[in] dimension The dimension that is about to be calculated
*/
- virtual void OnCalculateRelayoutSize( Dimension::Type dimension ) = 0;
+ virtual void OnCalculateRelayoutSize(Dimension::Type dimension) = 0;
/**
* @brief Virtual method to notify deriving classes that the size for a dimension
* @param[in] size The new size for the given dimension
* @param[in] dimension The dimension that was just negotiated
*/
- virtual void OnLayoutNegotiated( float size, Dimension::Type dimension ) = 0;
+ virtual void OnLayoutNegotiated(float size, Dimension::Type dimension) = 0;
/**
* @brief Retrieves the extension for this control.
*/
virtual Extension* GetExtension()
{
- return NULL;
+ return nullptr;
}
protected: // For derived classes
-
/**
* @brief Enumeration for the constructor flags.
* @SINCE_1_0.0
*/
enum ActorFlags
{
- ACTOR_BEHAVIOUR_DEFAULT = 0, ///< Use to provide default behaviour (size negotiation is on, event callbacks are not called). @SINCE_1_2_10
- DISABLE_SIZE_NEGOTIATION = 1 << 0, ///< True if control does not need size negotiation, i.e. it can be skipped in the algorithm @SINCE_1_0.0
+ ACTOR_BEHAVIOUR_DEFAULT = 0, ///< Use to provide default behaviour (size negotiation is on, event callbacks are not called). @SINCE_1_2_10
+ DISABLE_SIZE_NEGOTIATION = 1 << 0, ///< True if control does not need size negotiation, i.e. it can be skipped in the algorithm @SINCE_1_0.0
+ NOT_IN_USE_1 = 1<<1,
+ NOT_IN_USE_2 = 1<<2,
+ NOT_IN_USE_3 = 1<<3,
- LAST_ACTOR_FLAG ///< Special marker for last actor flag @SINCE_1_0.0
+ LAST_ACTOR_FLAG ///< Special marker for last actor flag @SINCE_1_0.0
};
- static constexpr int32_t ACTOR_FLAG_COUNT = Log< LAST_ACTOR_FLAG - 1 >::value + 1; ///< Value for deriving classes to continue on the flag enum
+ static constexpr int32_t ACTOR_FLAG_COUNT = Log<LAST_ACTOR_FLAG - 1>::value + 1; ///< Value for deriving classes to continue on the flag enum
/**
* @brief Creates a CustomActorImpl.
* @SINCE_1_0.0
* @param[in] flags Bitfield of ActorFlags to define behaviour
*/
- CustomActorImpl( ActorFlags flags );
+ CustomActorImpl(ActorFlags flags);
// Size negotiation helpers
* @param[in] width Width to use
* @return The height based on the width
*/
- float GetHeightForWidthBase( float width );
+ float GetHeightForWidthBase(float width);
/**
* @brief Provides the Actor implementation of GetWidthForHeight.
* @param[in] height Height to use
* @return The width based on the height
*/
- float GetWidthForHeightBase( float height );
+ float GetWidthForHeightBase(float height);
/**
* @brief Calculates the size for a child using the base actor object.
* @param[in] dimension The dimension to calculate the size for. E.g. width or height
* @return Return the calculated size for the given dimension. If more than one dimension is requested, just return the first one found
*/
- float CalculateChildSizeBase( const Dali::Actor& child, Dimension::Type dimension );
+ float CalculateChildSizeBase(const Dali::Actor& child, Dimension::Type dimension);
/**
* @brief Determines if this actor is dependent on its children for relayout from the base class.
* @param[in] dimension The dimension(s) to check for
* @return Return if the actor is dependent on it's children
*/
- bool RelayoutDependentOnChildrenBase( Dimension::Type dimension = Dimension::ALL_DIMENSIONS );
+ bool RelayoutDependentOnChildrenBase(Dimension::Type dimension = Dimension::ALL_DIMENSIONS);
public: // Not intended for application developers
-
/**
* @brief Initializes a CustomActor.
* @SINCE_1_0.0
bool IsRelayoutEnabled() const;
private:
-
- Internal::CustomActor* mOwner; ///< Internal owner of this custom actor implementation
- ActorFlags mFlags; ///< ActorFlags flags to determine behaviour
+ Internal::CustomActor* mOwner; ///< Internal owner of this custom actor implementation
+ ActorFlags mFlags; ///< ActorFlags flags to determine behaviour
};
/**