#include <dali/public-api/actors/actor.h>
-namespace Dali DALI_IMPORT_API
+namespace Dali
{
namespace Internal DALI_INTERNAL
* in world coordinates.
*
*/
-class CameraActor : public Actor
+class DALI_IMPORT_API CameraActor : public Actor
{
public:
- // Default Properties; additional to Actor properties
- static const Property::Index TYPE; ///< Property::STRING, // "type" // Not animatable
- static const Property::Index PROJECTION_MODE; ///< Property::STRING, // "projection-mode" // Not animatable
- static const Property::Index FIELD_OF_VIEW; ///< Property::FLOAT, // "field-of-view" // Not animatable
- static const Property::Index ASPECT_RATIO; ///< Property::FLOAT, // "aspect-ratio" // Not animatable
- static const Property::Index NEAR_PLANE_DISTANCE; ///< Property::FLOAT, // "near-plane-distance" // Not animatable
- static const Property::Index FAR_PLANE_DISTANCE; ///< Property::FLOAT, // "far-plane-distance" // Not animatable
- static const Property::Index LEFT_PLANE_DISTANCE; ///< Property::FLOAT, // "left-plane-distance" // Not animatable
- static const Property::Index RIGHT_PLANE_DISTANCE; ///< Property::FLOAT, // "right-plane-distance" // Not animatable
- static const Property::Index TOP_PLANE_DISTANCE; ///< Property::FLOAT, // "top-plane-distance" // Not animatable
- static const Property::Index BOTTOM_PLANE_DISTANCE; ///< Property::FLOAT, // "bottom-plane-distance" // Not animatable
- static const Property::Index TARGET_POSITION; ///< Property::VECTOR3, // "target-position" // Not animatable
- static const Property::Index PROJECTION_MATRIX; ///< Property::MATRIX, // "projection-matrix" // Constraint input, not animatable
- static const Property::Index VIEW_MATRIX; ///< Property::MATRIX, // "view-matrix" // Constraint input, not animatable
- static const Property::Index INVERT_Y_AXIS; ///< Property::BOOLEAN, // "invert-y-axis" // Not animatable
+ /**
+ * @brief An enumeration of properties belonging to the CameraActor class.
+ * Properties additional to Actor.
+ */
+ struct Property
+ {
+ enum
+ {
+ Type = DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX, ///< name "type", type String
+ ProjectionMode, ///< name "projection-mode", type String
+ FieldOfView, ///< name "field-of-view", type Float
+ AspectRatio, ///< name "aspect-ratio", type Float
+ NearPlaneDistance, ///< name "near-plane-distance", type Float
+ FarPlaneDistance, ///< name "far-plane-distance", type Float
+ LeftPlaneDistance, ///< name "left-plane-distance", type Float
+ RightPlaneDistance, ///< name "right-plane-distance", type Float
+ TopPlaneDistance, ///< name "top-plane-distance", type Float
+ BottomPlaneDistance, ///< name "bottom-plane-distance", type Float
+ TargetPosition, ///< name "target-position", type Vector3
+ ProjectionMatrix, ///< name "projection-matrix", type Matrix
+ ViewMatrix, ///< name "view-matrix", type Matrix
+ InvertYAxis, ///< name "invert-y-axis", type Boolean
+ };
+ };
/**
* @brief Create an uninitialized CameraActor handle.
CameraActor& operator=(const CameraActor& rhs);
/**
- * @brief This method is defined to allow assignment of the NULL value,
- * and will throw an exception if passed any other value.
- *
- * Assigning to NULL is an alias for Reset().
- * @param [in] rhs A NULL pointer
- * @return A reference to this handle
- */
- CameraActor& operator=(BaseHandle::NullType* rhs);
-
- /**
* @brief Set the camera type.
* The default type is Dali::Camera::FREE_LOOK
* @param[in] type The camera type