-#ifndef __DALI_CAMERA_ACTOR_H__
-#define __DALI_CAMERA_ACTOR_H__
+#ifndef DALI_CAMERA_ACTOR_H
+#define DALI_CAMERA_ACTOR_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
}
/**
- * @brief Camera enumerations.
+ * @brief Enumeration for camera.
* @SINCE_1_0.0
*/
namespace Camera
{
/**
- * @brief Type determines how camera operates.
+ * @brief Enumeration for type determination of how camera operates.
* @SINCE_1_0.0
*/
enum Type
};
/**
- * @brief Projection modes.
+ * @brief Enumeration for projection modes.
* @SINCE_1_0.0
*/
enum ProjectionMode
*
* Allows the developer to use actor semantics to control a camera.
*
- * DALi has a concept of a camera to display its virtual 3D world to a 2D screen.
+ * DALi has a concept of a camera to display its virtual 3D world to a 2D screen.
* There are 2 ways of using the camera in DALi:
*
* - For 2D applications, you do not need to care about the camera at all. The default camera is already best suited for 2D applications
* - For 3D applications, you can change the view by manipulating the camera. You can translate or rotate the camera in this case.
* Note that the top-left corner of the screen and unit 1 no longer are (0,0,0) and 1 pixel after manipulating the camera.
*
- * There are two types of camera actor, FREE_LOOK and LOOK_AT_TARGET. By default
+ * There are two types of camera actor, FREE_LOOK and LOOK_AT_TARGET. By default,
* the camera actor will be FREE_LOOK.
*
* - A FREE_LOOK camera uses actor's orientation to control where the camera is looking.
* If no additional rotations are specified, the camera looks in the negative Z direction.
*
- * - For LOOK_AT_TARGET the actor's orientation is ignored, instead the camera looks at TARGET_POSITION
+ * - For LOOK_AT_TARGET, the actor's orientation is ignored, instead the camera looks at TARGET_POSITION
* in world coordinates.
*
* @SINCE_1_0.0
*/
-class DALI_IMPORT_API CameraActor : public Actor
+class DALI_CORE_API CameraActor : public Actor
{
public:
/**
- * @brief An enumeration of properties belonging to the CameraActor class.
+ * @brief Enumeration for the instance of properties belonging to the CameraActor class.
*
* Properties additional to Actor.
* @SINCE_1_0.0
struct Property
{
/**
- * @brief An enumeration of properties belonging to the CameraActor class.
+ * @brief Enumeration for the instance of properties belonging to the CameraActor class.
*
* Properties additional to Actor.
* @SINCE_1_0.0
};
/**
- * @brief Create an uninitialized CameraActor handle.
+ * @brief Creates an uninitialized CameraActor handle.
*
- * Initialise it using CameraActor::New().
+ * Initialize it using CameraActor::New().
* Calling member functions with an uninitialized CameraActor handle is not allowed.
* @SINCE_1_0.0
*/
CameraActor();
/**
- * @brief Create a CameraActor object.
+ * @brief Creates a CameraActor object.
+ *
+ * @note No default camera perspective projection is set by this method. @see SetPerspectiveProjection().
*
- * Sets the default camera perspective projection for the stage's size. @see SetPerspectiveProjection().
* @SINCE_1_0.0
- * @return The newly created camera actor.
+ * @return The newly created camera actor
*/
static CameraActor New();
/**
- * @brief Create a CameraActor object.
+ * @brief Creates a CameraActor object.
*
* Sets the default camera perspective projection for the given canvas size. @see SetPerspectiveProjection().
*
* @SINCE_1_0.0
- * @param[in] size The canvas size.
- * @return The newly created camera actor.
+ * @param[in] size The canvas size
+ * @return The newly created camera actor
*/
static CameraActor New( const Size& size );
/**
- * @brief Downcast a handle to CameraActor handle.
+ * @brief Downcasts a handle to CameraActor handle.
*
- * If handle points to a CameraActor the downcast produces valid
- * handle. If not the returned handle is left uninitialized.
+ * If handle points to a CameraActor, the downcast produces valid handle.
+ * If not, the returned handle is left uninitialized.
* @SINCE_1_0.0
* @param[in] handle to An object
* @return Handle to a CameraActor or an uninitialized handle
static CameraActor DownCast( BaseHandle handle );
/**
- * @brief Destructor
+ * @brief Destructor.
*
- * This is non-virtual since derived Handle types must not contain data or virtual methods.
+ * This is non-virtual, since derived Handle types must not contain data or virtual methods.
* @SINCE_1_0.0
*/
~CameraActor();
/**
- * @brief Copy constructor
+ * @brief Copy constructor.
*
* @SINCE_1_0.0
- * @param [in] copy The actor to copy.
+ * @param[in] copy The actor to copy
*/
CameraActor(const CameraActor& copy);
/**
- * @brief Assignment operator
+ * @brief Assignment operator.
*
* @SINCE_1_0.0
- * @param [in] rhs The actor to copy.
+ * @param[in] rhs The actor to copy
* @return A reference to this
*/
CameraActor& operator=(const CameraActor& rhs);
/**
- * @brief Set the camera type.
+ * @brief Sets the camera type.
* The default type is Dali::Camera::FREE_LOOK
* @SINCE_1_0.0
* @param[in] type The camera type
void SetType( Dali::Camera::Type type );
/**
- * @brief Get the type of the camera.
+ * @brief Gets the type of the camera.
*
* @SINCE_1_0.0
* @return The type of camera
Dali::Camera::Type GetType() const;
/**
- * @brief Set the projection mode.
+ * @brief Sets the projection mode.
*
* @SINCE_1_0.0
* @param[in] mode One of PERSPECTIVE_PROJECTION or ORTHOGRAPHIC_PROJECTION
void SetProjectionMode( Dali::Camera::ProjectionMode mode );
/**
- * @brief Get the projection mode.
+ * @brief Gets the projection mode.
*
* @SINCE_1_0.0
* @return One of PERSPECTIVE_PROJECTION or ORTHOGRAPHIC_PROJECTION
Dali::Camera::ProjectionMode GetProjectionMode() const;
/**
- * @brief Set the field of view.
+ * @brief Sets the field of view.
*
* @SINCE_1_0.0
* @param[in] fieldOfView The field of view in radians
void SetFieldOfView( float fieldOfView );
/**
- * @brief Get the field of view in Radians.
+ * @brief Gets the field of view in Radians.
*
* The default field of view is 45 degrees.
* @SINCE_1_0.0
float GetFieldOfView( );
/**
- * @brief Set the aspect ratio.
+ * @brief Sets the aspect ratio.
*
* @SINCE_1_0.0
* @param[in] aspectRatio The aspect ratio
void SetAspectRatio( float aspectRatio );
/**
- * @brief Get the aspect ratio of the camera.
+ * @brief Gets the aspect ratio of the camera.
*
* The default aspect ratio is 4.0f/3.0f.
* @SINCE_1_0.0
void SetNearClippingPlane( float nearClippingPlane );
/**
- * @brief Get the near clipping plane distance.
+ * @brief Gets the near clipping plane distance.
*
* The default near clipping plane is 800.0f, to match the default screen height.
* Reduce this value to see objects closer to the camera.
void SetFarClippingPlane( float farClippingPlane );
/**
- * @brief Get the far clipping plane distance.
+ * @brief Gets the far clipping plane distance.
*
* The default value is the default near clipping plane + (0xFFFF>>4).
* @SINCE_1_0.0
float GetFarClippingPlane( );
/**
- * @brief Set the target position of the camera.
+ * @brief Sets the target position of the camera.
*
* @SINCE_1_0.0
* @param[in] targetPosition The position of the target to look at
void SetTargetPosition( const Vector3& targetPosition );
/**
- * @brief Get Camera Target position.
+ * @brief Gets the Camera Target position.
*
* The default target position is Vector3::ZERO.
* @SINCE_1_0.0
Vector3 GetTargetPosition() const;
/**
- * @brief Request for an inversion on the Y axis on the projection calculation.
+ * @brief Requests for an inversion on the Y axis on the projection calculation.
*
* The default value is not inverted.
* @SINCE_1_0.0
void SetInvertYAxis(bool invertYAxis);
/**
- * @brief Get whether the Y axis is inverted.
+ * @brief Gets whether the Y axis is inverted.
*
* @SINCE_1_0.0
- * @return True if the Y axis is inverted, false otherwise
+ * @return @c True if the Y axis is inverted, @c false otherwise
*/
bool GetInvertYAxis();
/**
* @brief Sets the default camera perspective projection for the given canvas size.
*
- * Sets the near and far clipping planes, the field of view, the aspect ratio
+ * Sets the near and far clipping planes, the field of view, the aspect ratio,
* and the Z position of the actor based on the canvas size so that 1 unit in
* XY (z=0) plane is 1 pixel on screen.
*
- * If the canvas size is ZERO, it sets the default camera perspective
- * projection for the stage's size.
- *
* @SINCE_1_0.0
- * @param[in] size The canvas size.
- * @pre If size is non ZERO, \e width and \e height must be greater than zero.
+ * @param[in] size The canvas size
+ * @pre The canvas size must be greater than zero.
*
*/
void SetPerspectiveProjection( const Size& size );
* @brief This constructor is used by CameraActor::New() methods.
*
* @SINCE_1_0.0
- * @param [in] actor A pointer to a newly allocated Dali resource
+ * @param[in] actor A pointer to a newly allocated Dali resource
*/
explicit DALI_INTERNAL CameraActor(Internal::CameraActor* actor);
/// @endcond
*/
} // namespace Dali
-#endif // __DALI_CAMERA_ACTOR_H__
+#endif // DALI_CAMERA_ACTOR_H