#define DALI_CAMERA_ACTOR_H
/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* (configured to have the origin of the coordinate system at the top-left corner of the screen, and unit 1 as 1 pixel of the screen).
* This is a typical way.
*
- * - For 3D applications, you can change the view by manipulating the camera. You can translate or rotate the camera in this case.
+ * - For 3D applications, you can change the view by manipulating the camera. If you config some camera properties,
+ * or create camera by @see New3DCamera(), you can translate or rotate the camera whatever you want.
* Note that the top-left corner of the screen and unit 1 no longer are (0,0,0) and 1 pixel after manipulating the camera.
*
* There are two types of camera actor, FREE_LOOK and LOOK_AT_TARGET. By default,
*
* @note Sets the default camera perspective projection for the size of the scene this is added to. @see SetPerspectiveProjection().
* @note When this actor gets added to a scene, then it's Z position will be modified according to the required perspective projection.
+ * After modified Z position, 1-world-unit become 1-pixel.
*
* @SINCE_1_0.0
* @return The newly created camera actor
static CameraActor New(const Size& size);
/**
+ * @brief Creates a CameraActor object initialize by 3D parameter.
+ *
+ * Intialize default perspective camera s.t. properties as good to be used on 3D app case.
+ * Default camera positioned at +Z axis, and fit to see 1-world-unit sized cube on world origin.
+ *
+ * @SINCE_2_2.15
+ * @return The newly created camera actor
+ */
+ static CameraActor New3DCamera();
+
+ /**
* @brief Downcasts a handle to CameraActor handle.
*
* If handle points to a CameraActor, the downcast produces valid handle.
CameraActor& operator=(const CameraActor& rhs);
/**
+ * @brief Move constructor.
+ *
+ * @SINCE_2_2.4
+ * @param[in] rhs A reference to the actor to move
+ */
+ CameraActor(CameraActor&& rhs);
+
+ /**
+ * @brief Move assignment operator.
+ *
+ * @SINCE_2_2.4
+ * @param[in] rhs A reference to the actor to move
+ * @return A reference to this
+ */
+ CameraActor& operator=(CameraActor&& rhs);
+
+ /**
* @brief Sets the camera type.
* The default type is Dali::Camera::FREE_LOOK
* @SINCE_1_0.0
/**
* @brief Sets the field of view.
+ * Field of view will be used when ProjectionMode is PERSPECTIVE_PROJECTION.
*
* @SINCE_1_0.0
* @param[in] fieldOfView The field of view in radians
* Sets the near and far clipping planes, the field of view, the aspect ratio,
* and the Z position of the actor based on the canvas size so that 1 unit in
* XY (z=0) plane is 1 pixel on screen.
+ * Also, It will set orthographic size be fitted as XY plane.
*
* @SINCE_1_0.0
* @param[in] size The canvas size
*/
void SetOrthographicProjection(const Size& size);
- /**
- * @brief Sets the camera projection to use orthographic projection with the given clip planes.
- *
- * This does not change the Z value of the camera actor.
- *
- * @SINCE_1_0.0
- * @param[in] left Distance to left clip plane (normal to camera axis)
- * @param[in] right Distance to right clip plane (normal to camera axis)
- * @param[in] top Distance to top clip plane (normal to camera axis)
- * @param[in] bottom Distance to bottom clip plane (normal to camera axis)
- * @param[in] near Distance to the near clip plane (along camera axis)
- * @param[in] far Distance to the far clip plane (along camera axis)
- */
- void SetOrthographicProjection(float left, float right, float top, float bottom, float near, float far);
-
public: // Not intended for use by Application developers
/// @cond internal
/**