-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
#include <dali/public-api/actors/camera-actor.h>
namespace Dali
{
-
CameraActor CameraActor::New()
{
- Internal::CameraActorPtr internal = Internal::CameraActor::New( Size::ZERO );
+ Internal::CameraActorPtr internal = Internal::CameraActor::New(Size::ZERO);
return CameraActor(internal.Get());
}
+CameraActor CameraActor::New(const Size& size)
+{
+ Internal::CameraActorPtr internal = Internal::CameraActor::New(size);
+
+ return CameraActor(internal.Get());
+}
-CameraActor CameraActor::New( const Size& size )
+CameraActor CameraActor::New3DCamera()
{
- Internal::CameraActorPtr internal = Internal::CameraActor::New( size );
+ Internal::CameraActorPtr internal = Internal::CameraActor::New(Size::ZERO, true);
return CameraActor(internal.Get());
}
{
}
-CameraActor CameraActor::DownCast( BaseHandle handle )
+CameraActor CameraActor::DownCast(BaseHandle handle)
{
- return CameraActor( dynamic_cast<Dali::Internal::CameraActor*>(handle.GetObjectPtr()) );
+ return CameraActor(dynamic_cast<Dali::Internal::CameraActor*>(handle.GetObjectPtr()));
}
-CameraActor::CameraActor()
-{
-}
+CameraActor::CameraActor() = default;
-CameraActor::~CameraActor()
-{
-}
+CameraActor::~CameraActor() = default;
+
+CameraActor::CameraActor(const CameraActor& copy) = default;
+
+CameraActor& CameraActor::operator=(const CameraActor& rhs) = default;
+
+CameraActor::CameraActor(CameraActor&& rhs) noexcept = default;
-void CameraActor::SetType( Dali::Camera::Type type )
+CameraActor& CameraActor::operator=(CameraActor&& rhs) noexcept = default;
+
+void CameraActor::SetType(Dali::Camera::Type type)
{
GetImplementation(*this).SetType(type);
}
return GetImplementation(*this).GetType();
}
-void CameraActor::SetProjectionMode( Dali::Camera::ProjectionMode mode )
+void CameraActor::SetProjectionMode(Dali::Camera::ProjectionMode mode)
{
- GetImplementation(*this).SetProjectionMode( mode );
+ GetImplementation(*this).SetProjectionMode(mode);
}
Dali::Camera::ProjectionMode CameraActor::GetProjectionMode() const
return GetImplementation(*this).GetProjectionMode();
}
-void CameraActor::SetFieldOfView( float fieldOfView )
+void CameraActor::SetFieldOfView(float fieldOfView)
{
GetImplementation(*this).SetFieldOfView(fieldOfView);
}
-float CameraActor::GetFieldOfView( )
+float CameraActor::GetFieldOfView()
{
return GetImplementation(*this).GetFieldOfView();
}
-void CameraActor::SetAspectRatio( float aspectRatio )
+void CameraActor::SetAspectRatio(float aspectRatio)
{
GetImplementation(*this).SetAspectRatio(aspectRatio);
}
-float CameraActor::GetAspectRatio( )
+float CameraActor::GetAspectRatio()
{
return GetImplementation(*this).GetAspectRatio();
}
-void CameraActor::SetNearClippingPlane( float nearClippingPlane )
+void CameraActor::SetNearClippingPlane(float nearClippingPlane)
{
GetImplementation(*this).SetNearClippingPlane(nearClippingPlane);
}
-float CameraActor::GetNearClippingPlane( )
+float CameraActor::GetNearClippingPlane()
{
return GetImplementation(*this).GetNearClippingPlane();
}
-void CameraActor::SetFarClippingPlane( float farClippingPlane )
+void CameraActor::SetFarClippingPlane(float farClippingPlane)
{
GetImplementation(*this).SetFarClippingPlane(farClippingPlane);
}
-float CameraActor::GetFarClippingPlane( )
+float CameraActor::GetFarClippingPlane()
{
return GetImplementation(*this).GetFarClippingPlane();
}
-void CameraActor::SetTargetPosition( const Vector3& targetPosition )
+void CameraActor::SetTargetPosition(const Vector3& targetPosition)
{
- GetImplementation(*this).SetTargetPosition(targetPosition);
+ GetImplementation(*this).SetTarget(targetPosition);
}
Vector3 CameraActor::GetTargetPosition() const
{
- return GetImplementation(*this).GetTargetPosition();
+ return GetImplementation(*this).GetTarget();
}
void CameraActor::SetInvertYAxis(bool invertYAxis)
return GetImplementation(*this).GetInvertYAxis();
}
-void CameraActor::SetPerspectiveProjection( const Size& size )
-{
- GetImplementation(*this).SetPerspectiveProjection( size );
-}
-
-void CameraActor::SetOrthographicProjection( const Vector2& size )
+void CameraActor::SetPerspectiveProjection(const Size& size)
{
- GetImplementation(*this).SetOrthographicProjection( size );
+ GetImplementation(*this).SetPerspectiveProjection(size);
}
-void CameraActor::SetOrthographicProjection( float left, float right, float top, float bottom, float near, float far )
+void CameraActor::SetOrthographicProjection(const Size& size)
{
- GetImplementation(*this).SetOrthographicProjection( left, right, top, bottom, near, far );
+ GetImplementation(*this).SetOrthographicProjection(size);
}
} // namespace Dali